Beginner coder hoping to get more experience under his wing through Ludum dare competitions driving forward making games.
Ludum Dare 23
Archive for the ‘LD #23’ Category
With a push in the right direction from my mate, I was able to get sounds to play in gosu
I was readying the excuse that the sound at a microscopic level would be inaudible to the human ear; I’m glad I don’t have to use that excuse!
The sounds are trivial, using a free sound source website, but they do the trick.
only 12 hours to go (giving time for “polish” / taking into account I’m probably going to pass out soon..)
the game’s coming along nicely, I’ve got some quick dirty algorithms to give the appearance of microscopic biology for the two different bacteria:
I’m starting to hit it.
Tis always a challenge to get over it, but once you do, you can blitz ahead with almost anything.
suppose that works as a perk for managing to hold it together.
Still, amongst the madness, I’ve managed to get my two bacterium into the game, now to add a timer for some gameplay aspects
I’ve managed to (with a hell load of hacking about) get a bacteria class with two types of bacteria (though only tested one atm)
The bacteria multiplies at a random rate
The aim of the game will ultimately be to extinguish the bacteria before your white blood cell dies (else you’ve failed your human!)
The moving camera (that I was so happy with earlier) was being a bane of my code for a while, because it messed up my collision detection. Fortunately I have managed to overcome it and the collision appears on track
Here’s a screenshot of the wbc with the first lot of bacteria:
Back from work.
Tired but I’ve got to push on and try to do what I want in almost half the time.
21 hours 45mins and counting…
I’m glad I’ve got some kind of framework and concept out the way so I can crack on with the implementation and gameplay.
I started off with a basic frame work with an “asteroids” style movement mechanic, where you rotate then fly forward at that angle. I changed this in preparation for a 2D arcade style beat’em up.
however when I thought about what kind of beat’em up I could do, I thought about white blood cells and their likening appearance to boxers. I then realised this fit great (if not overly literally) to the theme of a tiny world; the world of cells is pretty damn small!
and so I thought about making my game around you being a white blood cell, I then realised the best gameplay movement for this… was what I had previously, so I had to go back to that, albeit with the addition of my moving background.
I now have to go to work, but at least I have something
I also have a cheeky white blood cell placeholder:
Got *something* up and running
I can’t think of an idea at the moment, but I’m pretty set on a 2D platformer or something of the sort
I’ve got a placeholder character moving left and right and added a cool (in my opinion) bit where the background moves if you hit a dead zone on the side of the screen (so you don’t go offscreen) similar to that of the 80s arcades.
Hopefully will manage a framework that I can make my game from within the next hour and a half as I need to get ready for work soon…
No small feat for me, seeing as I’m terribly susceptible to annoyingly futile errors that take me an age to figure out, and I’ve already hit a load of them!
Just got back in from a tiring shift behind the bar
Tiny world? Not exactly sure what this theme entails, will think more after I grab some sleep.
Then I’ll have only a few hours to throw together a framework for this before shooting off again to work for 6pm until about 5am
I’ll then have 24 more hours to hopefully get something half decent that people will enjoy…
this is going to be a challenge indeed.