This about covers the recent history: http://youhavetohelp.us/ben/solongoldfriends/
About bburbank (twitter: @bburbank)
Entries
Ludum Dare 23 | Ludum Dare 21 | MiniLD 12 | Ludum Dare 15 |
bburbank's Trophies
Archive for the ‘LD #23’ Category
Nearing halfway! With ACTION SCIENCE DOG!
Saturday, April 21st, 2012 12:48 pmSlept alright last night, I’d say I’m still on target for delivering most of what I want by end of day tomorrow.

And I wrote some title screen music!
ld23_labmusic by you have to help us
Other than TITLING the game also has RANDOM DUNGEONS:

AND THE DOG CAN USE HIS BARK

AND THERE IS A NONFUNCTIONAL INVENTORY

OK so I have a ton to do, see you guys around 8pm tomorrow!
So In For LD Twenty Three
Friday, April 13th, 2012 12:14 pmI missed out on LD22 but here was my entry from LD21. And Just Like That, I Was Free.
Personal goal from this LD would be to use Unity instead of my old standby flash. Also would love to take whatever I make and turn it into a mobile game. I will also be writing the music using my ever-growing army of synths and hardware.
Also I donated to The Cause over on the right. Ludum Dare is easily my favorite event out of all recurring events, and I want very much for it to continue forever.
UPDATE:
I’ve decided to look into Axel this time. It runs at a decent clip on my phone and iPad, so it’s got what I really wanted out of Unity anyway. So, my final toolset:
- CODE: AS3 with Axel (compiling in Flash Builder on my mac and Flash Develop on my PC)
- MUSIC: LSDJ for Gameboy + some sweet synths in Logic like nLog and quadraSID.
- ART: Photoshop
Also I’ve been informed that I have to watch my kids on Sunday while my wife goes out of town, which may greatly hamper my ability to finish any lofty goal. Better to participate than not, though!


