About Sheep (twitter: @https://twitter.com/#!/DaanHaaz)
October Challenge 2013
Ludum Dare 27
Ludum Dare 27 Warmup
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21
Archive for the ‘LD #23’ Category
What? Next Ludum Dare is when? August?! Damn.. what to do in the mean time? Post mortem I guess..
I suck with post mortems, so I’ll make it short. I expected to be ranked a lot higher, since I got #50 overall last time, and that game was not that good. This time my game was a lot better, so I expected to be ranked a lot higher. But of course, there were a lot more people participating.
Next time 100%!
#42 Theme 3.96
I’m glad I made it to the top 50 with at least 1 category. The fact that it’s this category is even more awesome.
#52 Humor 3.44
I guess the story had some humor. Also the fact that the tophat shoots rockets.
#150 Fun 3.35
Well, I’m always glad people enjoy my game. That is really important, so I’m glad with this ranking.
#158 Overall 3.46
As I already said, this came really unexpected. I thought I would end up #40 or higher or something. But damn, there were so many good games! I should be happy with this ranking!
#182 Mood 3.14
Not much to say about this one. For most games I skip voting this category for most games, since I think it’s more for the sad, artistic games.
#283 Audio 2.84
I would never got this ranking without the Autotracker-Bu tool. Thank you so much for that! Although a lot of games used it. Oh well..
#332 Innovation 3.15
I expected a much higher ranking with this one. I thought my games was quite innovative. Oh well, better luck next time.
#435 Graphics 2.88
Again. I expected a much higher ranking. I forgot how good (or ‘not bad’) I was with pixelart. I thought the cutscenes would have helped me with this category, but apparently not.
Yay, that was my stupid short post mortem. See you next Ludum Dare!
Wow, what a weekend! This was my second Ludum Dare, and it was awesome (as expected). I already rated 50 games, and some of them are amazing! I want to congratulate you all for making and finishing a game. Finishing a game is hard, and you did it!
Allright, enough about you, let’s talk about me! (Hmm.. that doesn’t sound very nice). Anyways, I made a game as well. And to be fair, I think this is one of the best games I have ever made. I’m really happy with it, and of course it has some flaws, but I’m gonna change those in the future. Now, let’s start the post-mortem!
What went right?
Coming up with an idea – I have no idea how I got this idea, the whole story and gameplay just popped up in my head.
Making graphics – This went so much better than expected, I really underestimated my own pixelart skills!
Programming the game properly – Maybe not the way of coding the game, but how I placed my codes and named my variables.
Finishing the game – That is always something good, right?
What went wrong?
Bugs! So many bugs! – I had some serious bugs, but there was the IRC chat that helped me out of the trouble! Thank you IRC ♥
Balancing the game – And I mean this programming based. I needed a formula that makes the monsters spawn more quickly / more at once. SLiV helped me with this, thanks!
It all went too easy, so I was slacking off – I didn’t had much of a big game. Since it’s a small arcade game, it wasn’t much work. Because of this I took things too easy, and slowed myself down instead of working with the full 100%
Creating music – I suck at creating music. Thank god the “random 8-bit music maker code” showed up. It really helped me a lot, and I’m going to use it more in the future!
I hope you all enjoyed this Ludum Dare as much as I did! Can’t wait for next Ludum Dare to make an even more awesomer game!
I will tell you all about it, tomorrow!
So yeah.. I’m in
• Programming: Game Maker
• Art: Paint
• Music: Fruity Loops 10
• Sound effects: bfxr
Something else that’s supposed to be in an “I’m in” post? Nah..
Oh right… my game will have kittens!
Let’s make awesome games, people!