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Ludum Dare 26 — April 26-29th, 2013
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About SFX

I'm just a humble nerd with awesome hair.

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Archive for the ‘LD #23’ Category

Save Your Planet! – Post Mortem

Posted by
Tuesday, April 24th, 2012 7:01 am

For my first Ludum Dare, I made Save Your Planet!  I enjoyed making this far more than I thought I would.  Since everyone seems to be doing post-mortems, I figured I shall do the same.

What went right

  • LÖVE is great!  Lua is…alright, but LÖVE is great.  I don’t think I would have gotten this done without LÖVE.
  • The music too far less time to make than I thought it would.  I normally get super anal (ha!) when I sit down with my bass/guitar and record stuff.  Time constraints are handy, it seems.
  • sfxr + Audacity allowed me to make the audio with a quickness.  I think I only spent 20 minutes at most on sounds.  The audio could have been better, though.
  • Even though the theme wasn’t my favorite thing in the world, I was able to think of something to make and come up with a plan within my first hour.

What went wrong

  • I didn’t think I was going to finish at all (I’ve never actually finished a game before), so I didn’t put more effort into it.  What can I say?  Arrested Development won’t watch itself.  This filled me with regret when I had 12 hours left and something that could actually be submitted.  I only worked on this for 20 of the 48 hours.
  • Art is hard.  I’m just not very good at it (yet?).  I didn’t spend enough time working on my art skills before the start of the Ludum Dare.  Not only is the art less than optimal, it’s a bit inconsistent.
  • The start of Ludum Dare fell on the same night as a Cake concert!  And I don’t have a smart phone, so I didn’t even know the theme until I got home 3 hours later.
  • I didn’t get a chance to add everything I wanted; e.g., power ups, more enemies, a tutorial that isn’t just a screenshot with text on it, and an actual victory screen & music.  The lame victory screen I added is just the game over screen, except instead of “Game Over”, it says “Victory!”.  Weak sauce.
  • I had a nice plan as to how I’d organize all my code.  That plan fell apart during the last 6 hours, and my code got really ugly.  I guess that’s to be expected.
  • I really wish I remembered to think of a better name than “Save Your Planet!”.

I’m definitely will be doing LD #24, and encouraging others to do the same.  Have you played my game yet?  You should.

I’m not dead!

Posted by
Sunday, April 22nd, 2012 8:05 pm

I can’t believe I not only survived, but I actually have something to show:

Save Your Planet

I nearly ran out of time, so it’s a little rough.  I never got to think of a better name than Save Your Planet!  I wouldn’t have been able to do this without the power of LOVE.

My body is (nowhere near) ready.

Posted by
Thursday, April 19th, 2012 4:10 pm

I’ve settled on using LÖVE for my first Ludum Dare.  Also, I’ll be using Pinta instead of GIMP for my graphics.  Since I don’t want to break the rules, I probably will be using a state manager and a simple entity manager of my own creation.  The plan is to have something playable by the end of the first day and spend the second day making it awesome.  I don’t know how well my plan will work.

I’m in!

Posted by
Wednesday, April 4th, 2012 8:16 am

This will be my first jam.  Hopefully, it won’t end in complete failure.

Code: I’m leaning towards using LÖVE with Geany.  I still might say “screw it” and use C++ & SFML with Codeblocks.

Graphics: Gimp!

Sound: sfxr, probably.

Music: Probably Ardour & Hydrogen

 


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