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    About spiral (twitter: @bluntgames)

    Indie game developer.... wasting all my free time on gaming and coding

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    Archive for the ‘LD #23’ Category

    Rating some games!

    Posted by (twitter: @bluntgames)
    Friday, April 27th, 2012 3:01 am

    Got a game that runs in browser or on mac? Send me the link!

    Been about only about 1 in every 5 with mac/web builds so far..

    LD23: Postmortem

    Posted by (twitter: @bluntgames)
    Monday, April 23rd, 2012 12:57 am

    Time to blurt a bit about my experiences during the recent LD48 event!

    So overall I’m pretty happy with how everything went considering I had a chunk of time taken out of the event at the start. I didn’t get to polish the game as much as I’d like. Adding animations and more level variations and secondary phases would have been really nice.

    For this LD I really wanted to make sure I didn’t over-extend myself on concept and gameplay mechanics. I found this theme a lot harder than I should have! Having too many ideas is worse than having too few! I eventually decided on a simple infinite runner style game. I’ve never been that great with story and such so I just ignored it.. >_>

    The main problem I came across was the failure of my sound recording equipment! I didnt want to get bogged down in trying to sort it out so I just ditched it all and switched to the sfxr generation styles. As a result the audio is a bit crappy!

    So the result works… it’s definitely a game!

    Next time I might try making something a bit more left-field. Something weird and arty maybe……meanwhile here’s the obligatory time lapse:

     

    Complete!

    Posted by (twitter: @bluntgames)
    Sunday, April 22nd, 2012 7:31 pm

    So here we are! I’ve completed another LD48. (only my second)

    I survived this one a lot better than the first! Knowing what to expect is pretty crucial… but saying that I still had issues :D

    Check me out!

    I’ll write a bit of a post-mortem later…. and I’ve got a time lapse lying around here somewhere…..

    but for now I need some coffee

    So far so good

    Posted by (twitter: @bluntgames)
    Sunday, April 22nd, 2012 3:57 am

    SO it seems to be going along OK so far.

    I think I should manage to finish.. not sure how fun it will be tho!

    here’s a recent SS

    Work work work

    Posted by (twitter: @bluntgames)
    Saturday, April 21st, 2012 8:55 am

    Pausing for a breath before I jump into a big bunch of coding …..

    latest ss from my time lapse capture..

    It’s decided… i’m in

    Posted by (twitter: @bluntgames)
    Thursday, April 19th, 2012 8:32 am

    So I was setting up my dev environment for this weekend… and I decided to make a little test ‘game’ … check it out here… made this in a couple of hours:

    http://blunt-instrument.com/imin.html
    Tools I will be using:

    •  Unity 3D  (with plugins like RageSpline, Playmaker, Vectrosity, EZGui, iTween)
    • Visual studio
    • Photoshop
    • Audacity
    • TimelineFX
    • sfxr
    • 3dsmax(maybe)
    Can’t decide if I will live-stream yet. Most likely will! (why not?)

    And here are some images of my desk and myself getting pumped…

     

    I’m going to stick to 2D this time I think. See how the theme inspires me.

    Unfortunately I’ll be a bit late starting due to work commitments but other than that I’ve cleared my schedule and hopefully I can make something worth playing this time! I learnt a lot last time and hopefully I don’t get bogged down in some minor detail again.

    It’s so late I should go to sleep to prepare!

    /out

    Pre-In Post

    Posted by (twitter: @bluntgames)
    Sunday, April 15th, 2012 5:48 pm

    Wow! Already another LD48 on the door step! I almost forgot.

    Excited and sad because my commitment levels are maxxed out at the moment. I think i’ll miss the first 5-10 hours of the comp! noooooo!

    I may also be slightly hung-over with my little brother having his 21st bday party the night before the comp starts.

    Either way it’s time to prep the tools and find my game face. More to come


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