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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About rvmook (twitter: @https://twitter.com/rvmook)

    I write code (AS3 and Javascript) , love music and play basketball.

    Entries

     
    Ludum Dare 25
     
    Ludum Dare 23

    rvmook's Trophies

    Archive for the ‘LD #23’ Category

    My first Ludum Dare entry

    Posted by (twitter: @https://twitter.com/rvmook)
    Wednesday, April 25th, 2012 5:24 am

    Haven’t really got time to post an update since the end of the compo. But here it is. I finished my first Ludum Dare and with that my first game.

    Unfortunately I came 1 hour short to fix a crucial bug which would have allowed me to have multiple levels. Now it’s just one level and lasts for only 30 something seconds.

    But hey, if it’s only 30 seconds long it means you can easily play it now right? ;)

    Go and play it now!

     

    I’ll try to post a real post mortem this weekend. For now back to judging work!

     

    First playable version is here!

    Posted by (twitter: @https://twitter.com/rvmook)
    Sunday, April 22nd, 2012 1:56 pm

    A got sort of a playable version ready. So it’s finetuning from here on.

    I think I’ll add some sounds first and if there’s time some more levels.

     

    You can play it over here:

    rvmook.com/ludum_dare/

    Game logic implemented

    Posted by (twitter: @https://twitter.com/rvmook)
    Sunday, April 22nd, 2012 3:31 am

    I just implemented the game logic. Now it’s time to add the scoring mechanism.

    Play it at:

    http://www.rvmook.com/ludum_dare/

     

    End of day one

    Posted by (twitter: @https://twitter.com/rvmook)
    Saturday, April 21st, 2012 5:32 pm

    Didn’t really get done what I planned but I’m still fairly confident I can make it wrap things up tomorrow.
    Hopefully I can also find the time to add some sound and cooler graphics.

    The latest version can be played here:

    http://www.rvmook.com/ludum_dare/

    Basic engine done

    Posted by (twitter: @https://twitter.com/rvmook)
    Saturday, April 21st, 2012 7:58 am

    14 hours in, now it’s time to implement some logic and other fun stuff.
    After a couple of hours without internet I finally got the chance to upload a new update.

     

    Like last time the source and a playable demo can be found here:

    http://rvmook.com/ludum_dare/

    And when my internet connection doesn’t fail me, you can also watch me here:

    http://www.twitch.tv/rvmook

     

    Slowly making progress

    Posted by (twitter: @https://twitter.com/rvmook)
    Saturday, April 21st, 2012 2:39 am

    This morning I started working on a tile based setup. So far I got a easy adjustable map plus some camera movement. Hopefully adding characters will go a bit smoother.

     

     

    The source and a playable demo can be found here:

    http://rvmook.com/ludum_dare/

    If you want to see how I made it , you can check out the stream:

    http://www.twitch.tv/rvmook

     

    Let’s go!

    Posted by (twitter: @https://twitter.com/rvmook)
    Friday, April 20th, 2012 10:49 pm

    Just worked out my idea and I’m ready to start.
    So that means my stream is up!

    twitch.tv/rvmook

    My setup

    Let's do this!

    All set for the weekend

    Posted by (twitter: @https://twitter.com/rvmook)
    Friday, April 20th, 2012 3:08 pm

    All preperations are done. I got my project setup ready to go and I think I have a pretty solid gameplan for the upcoming 48 hours of madness :D

    For those who like to follow my progress I’ll be streaming from twitch.tv/rvmook and I’ll try to post an update every 6 or 8 hours on my website.

    http://www.rvmook.com/ludum_dare/

    And just to make sure I don’t break any rules, here’s my base project:

    rvmook_ld23_0hours.zip

    I’m in!

    Posted by (twitter: @https://twitter.com/rvmook)
    Friday, April 13th, 2012 6:07 am

    This is my first time participating and I’m really looking forward to it!

    So here’s what I’m going to work with:

    • Language: AS3
    • Framework: Going to figure that out during the Warmup Weekend
    • Graphics: Photoshop and Flash CS3
    • Sound: Also something I’ll try to figure out this weekend

    Hopefully I’ll have a small game running by the end if this weekend so I know what I’m up for next week.


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