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Ludum Dare 27
Ludum Dare 26 Warmup
Ludum Dare 25
October Challenge 2012 Unfinished
Ludum Dare 24
Ludum Dare 23
Archive for the ‘LD #23’ Category
Wow, Ludum Dare was an intense experience for me. My head is only just about recovered now. It was a lot of fun too chatting to people on irc and now there’s so many games to play and review if anyone gets through all 1100+ of them that is true dedication to reviewing as you’ll have played each game for under half an hour and probably not slept for 3 weeks. You insane person out there that actually manages to accomplish this I salute you. Because otherwise I fear you will do terrible, terrible things to me.
Anyhow. Made a game, that works okay, in Unity3D, called Gravity Force 3 – viewable here –> http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6823
Not the most amazing or unique take on the tiny world theme but it encompassed the lmitied knowledge of unity3d that I had gained before the weekend. some other ideas involved a penguin trying to defend it’s ever shrinking island from flaming hoodlums by kicking ice blocks at them and some other tomfoolery but those didn’t end up being my entry as I figured it was too far beyond the 48 hours of time available.
I think I balanced my time well. thought I’d finished at 11pm GMT on Sunday but noticed some final bugs and my final submission was at 1am. I’m currently adding some more featurse to Gravity Force 3 so it can be played nicely on mobile devices and hope to pubish it onto kongregate and indie city in the future.
Gotta say this Game Jam has been an amazing learning experience for me and I’ve been introduced to some new software for audio creation and I really hope I can enter again in August. Thank you once again to all the people involved in organising ludum Dare, it has re-kindled further my interest in making games which makes me feel great, yay!
Coolies, I’ve got Saturday free now for sure!
Looks like I’ll be keeping it simple and hopefully fairly polished (hopefully) as it’s my first time.
Guess the main thing is to complete a game in the time so I’ll have to rein in my over-ambitiousness! So I guess I’ll be using the following:
Pen & Paper
Sfxr, Audacity, possibly Musagi if I can figure it out.
Milkshape 3d for some low poly models.
You just never know what the next weekend will bring with an excitable toddler around.
But I think I’ve learnt enough in Unity now to get something or other working in unity next weekend.
I’ll be probably using the following:
Unity3d, Photoshop, sfxr, audacity, Milkshape 3d and textpad for one thing or another. might put some time-lapse software on the compy to see how it all goes!