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Ludum Dare 26 — April 26-29th, 2013
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About wzl (twitter: @wzl_)

Gamedev, Software engineer, wannabe artist and musician.

http://wzl.vg/
http://ldmr.wzl.vg/

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Archive for the ‘LD #23’ Category

Unterholz and it’s implications

Posted by (twitter: @wzl_)
Tuesday, April 24th, 2012 12:00 pm

 

I’ve thought about what i’d need to do if i were to continue development. How to optimize the performance, increase the depth of the game and other stuff you might want to know about.
If you’re interested, you can read the full post redwatergames.blogspot.com.

 

 

If you haven’t played it yet, you can do it here.
If something doesn’t work, please leave a comment with your system specs and os.

Thanks

wzl

http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5751

Unterholz

Posted by (twitter: @wzl_)
Monday, April 23rd, 2012 3:46 am

Unterholz was made in less than 24 hours so it lacks a bunch of features (i.e. gameplay). The basic idea is to manipulate the elements to transform the environment so new lifeforms can emerge.

The only life form emerging in this build are just two types of plants though. Little creatures spawning in the lakes, climbing on plants, or looking for shelter in dark crevices could be added too.

It was interesting to work with pixel water, or cellular automata as it is apparently called. However it is very poorly optimized and can run into performance issues quite quickly if you keep pouring rain. Further performance tweaks would require me to rewrite the whole system, which i might :p

Currently, the environment is only absorbing water. Upon absorbtion there is a chance for a plant to grow out of it. Continuous watering will help the plants spread.

More environmentally changing features could be added like wind, storms, snow – which can melt -, thunder – bursting plants inflames – and other hazards that influence how life developes.

 

Here’s the source to the framework i’ve been using, it’s the same i’ve used the last two times:
Flow Source

Go play and rate Unterholz here.

 

I’m errrrrrrrrrrrrrr…irresolute

Posted by (twitter: @wzl_)
Tuesday, April 17th, 2012 6:30 pm

I’m IN, or i might not be.

Depending on how well the theme voting skills turn out to be this time around i will create a bombastic entry, or none at all.

 

DONT VOTE GENERIC SHIT GUYS! THE INDUSTRY DOES ENOUGH OF THAT ALREADY :D

PS:
No effort was made in creation of this post.


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