About recursor (twitter: @recursor)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
Ludum Dare 18 | Ludum Dare 17 | Ludum Dare 16 | Ludum Dare 15 |
recursor's Trophies
Archive for the ‘LD #23’ Category
Montezuma’s Tomb: timelapse
Wednesday, April 25th, 2012 8:04 amBelow is the timelapse for my game: Montezuma’s tomb. If you havent seen it you can go here to play/rate it. If you have already seen it, or just want to play it, then I recommend the post-compo version 0.3 as I have fixed some jumping and inventory issues. Although still difficult, it plays much better.
Montezuma’s Tomb: Another one in the books
Sunday, April 22nd, 2012 6:29 pmThis is my ninth time participating in LD and consequently my ninth time successfully finishing. In the end, it came out ok and as usual, I’ve learned a lot. Rate my Entry here.
Participation [Approved]
Sunday, April 15th, 2012 3:18 pmI’m good to go for LD23. Below are the tools I plan on using:
- Paint .NET
- My Animation Plugin for Paint .NET
- Unity3D
- Unity Extensions: iTween, RagePixel, Orthello, or SpriteManager, EZGUI, Strumpy Shader Editor
- Spacescape (if the theme warrants space scenery)
- Blender
- Audacity 2.0
- Chronolapse
- Bfxr
- Filter Forge 2
- Ogmo Editor Perhaps
- My own collection of c# scripts for Unity
My framework is here



