About Polar (twitter: @PolrGames)
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Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 |
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Finished (But not very well)
Well, I’ve finished as I need to get some sleep now for tomorrow, and so I have kept the status quo by uploading my incomplete game. It’s not very good, and lacks a story/spawning world, but it’s my first game in years and has given me a new-found love for game development. The .jar and source are here:
Best of luck to everyone else! I’ll be happy if I come in the top half (unlikely) but even then I’m happy with anything but last place
Polar
Just over 6 hours to go…
Well, there’s only six and a half hours to go (of which I intend to sleep at least three and a half), so I only have three hours to go, and I already lost over 2 hours earlier (grumble…)
I’m just finalizing the crafting mechanics, and then I’ve got to add world generation (random), enemies, the boss, and a parser for a CSV file representing the boss’ lair (the only non randomly generated part). Well, I guess I’ve got to finish, as otherwise it could be me (gasp!) that means we don’t get 1000 entries!!!
Polar
Halfway there!
Well it’s the morning of the second day now and I finally fixed my ‘World Eater’ bug – this was where my player entity randomly erased the background… permanently.
I finally have something playable – in the sense that you can lose (and not win
) – if you want to have a look, it’s here:
Instructions – Not much so far, press n, c, h, e and b to load the different worlds, arrow keys to move, and you can collect stone (press space) and die in lava
Polar
NB: Yes, I know its partially inspired by Minicraft… but it was all that came to my mind
4 Hours In
Well, I’m four hours into the compo (of work, that is) and I’ve yet to get anything playable. I’ve spent the last hour trying to fix an error with buffer sizes and .wav files in Java, so if anyone knows how to fix that, please comment.
I’m going for lunch now, and after food I aim to have a playable game (not very playable, but still playable) within 2 hours more work…
Good luck to everyone else – it all looks amazing
Polar
Ludum Dare Introduction
Hi guys,
So I’m joining the Ludum Dare for the first time this year, and decided to announce what I’m using. First of all is to shake off some guilt for using my personal code libraries, and the rest is for a (hopelessly poor) shot at that community award.
So I’m going to be using Eclipse (ie. Java) this year (I recently weened myself off Xcode) and, as I said, my code libraries (although libraries may be a wrong term).They are derived from a book by Andrew Davidson called ‘Killer Game Programming in Java’, but don’t worry, he gives permission for anyone to use his code in the book. I’m also going to use Cfxr – the Mac version of Sfxr, Sibelius (or maybe not), and probably something like GarageBand, along with the trusty Internet (it is allowed, isn’t it…). Oh, and Gimp for Graphics.
I’m probably going to Chronolapse this as well, but not livestream it, as much as I would love too. Still, it’s set up to be a great weekend. I’ll post a link to my code tomorrow, but until then, good luck and happy programming!
Polar
EDIT: Here’s a Mediafire link to my pitiful (but useful) barebones 2D Engine: http://www.mediafire.com/?cnf9s5x96g9rdl9



