Ludum Dare 24
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October Challenge 2011
Ludum Dare 21
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Ludum Dare 17
Archive for the ‘LD #23’ Category
Bam! So, huge increase in filesize, because I’ve added a lot of music. But there’s stuff to do now, if not actually a goal yet.
Arrow keys to move, Z to jump, X to pick up or drop blocks, hold X and release to slam a block into something. Break leaves to get seeds, plant seeds to get trees, smash trees into the volcano to get nothing. Stuff happens at dawn (though you can force a “dawn” using space for debug purposes).
Try it out. Move with arrow keys, jump with Z, grab/place/slam blocks with X. Slamming doesn’t do anything besides make a noise yet.
So, I’ve got some basic mechanics working. Use arrows to move, Z to jump, and X to pick up or place blocks.
No gameplay, but tiles are loading and displaying property. Not that that’s really a huge milestone, but still. Progress!
Just a doodle, but some ideas are finally starting to gel in my head, and I think I know where I might be going with this now.
Working title is “Atom Planet”, and my themes for it are basically half of the finalists.
I don’t have a really solid idea yet, but the notion I’m leaning for is something sort of minecraft-like, but with space as an extremely limited resource – to the extent that you may end up needing to destroy and rebuild things just to move around in the tiny world. I’m tempted by isometric cubes, but that seems like something that Flixel wouldn’t do well natively. And isometric platforming is always awkward with a keyboard, in my experience… Still, isometric is better than flat tiles to give a sense of solidness to things. Although I suppose I could make it side-view.
So, the usual. I’ll be using Flixel (+ perhaps Powertools) for codebase (Unless I fall back to Processing for some reason), GIMP for graphics, sfxr + Audacity for sounds, PXTone and FamiTracker for music. Let’s do this thing.