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Ludum Dare 26 — April 26-29th, 2013
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About NMcCoy

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Archive for the ‘LD #23’ Category

New build: finishing touches

Posted by
Sunday, April 22nd, 2012 5:27 pm

Alchemy! Magic! Illogical crates! Pink trees! Victory conditions!

Lack of title screen! Unintuitive gameplay! Excessive exclamations! Becoming unhinged under pressure!

New build: Pool party!

Posted by
Sunday, April 22nd, 2012 1:02 pm


Rain! Flooding! Swimming! Watering plants! W and Y also jump, for you strange foreign people!

New build: Gardening! Dynamic music! Volcanic destruction!

Posted by
Sunday, April 22nd, 2012 10:24 am


Bam!
So, huge increase in filesize, because I’ve added a lot of music. But there’s stuff to do now, if not actually a goal yet.
Arrow keys to move, Z to jump, X to pick up or drop blocks, hold X and release to slam a block into something. Break leaves to get seeds, plant seeds to get trees, smash trees into the volcano to get nothing. Stuff happens at dawn (though you can force a “dawn” using space for debug purposes).

New build: now with more volcano

Posted by
Saturday, April 21st, 2012 7:46 pm


Try it out.
Move with arrow keys, jump with Z, grab/place/slam blocks with X. Slamming doesn’t do anything besides make a noise yet.

New build: Industrious Lizardthing

Posted by
Saturday, April 21st, 2012 2:48 pm

So, I’ve got some basic mechanics working. Use arrows to move, Z to jump, and X to pick up or place blocks.


Try it out.

I haz a tilemap :3

Posted by
Saturday, April 21st, 2012 11:52 am


No gameplay, but tiles are loading and displaying property. Not that that’s really a huge milestone, but still. Progress! :D

A notion, finally

Posted by
Friday, April 20th, 2012 10:59 pm

Just a doodle, but some ideas are finally starting to gel in my head, and I think I know where I might be going with this now.

Working title is “Atom Planet”, and my themes for it are basically half of the finalists.

Thoughts, 2.5 hours in

Posted by
Friday, April 20th, 2012 8:33 pm

I don’t have a really solid idea yet, but the notion I’m leaning for is something sort of minecraft-like, but with space as an extremely limited resource – to the extent that you may end up needing to destroy and rebuild things just to move around in the tiny world. I’m tempted by isometric cubes, but that seems like something that Flixel wouldn’t do well natively. And isometric platforming is always awkward with a keyboard, in my experience… Still, isometric is better than flat tiles to give a sense of solidness to things. Although I suppose I could make it side-view.

Woot! I’m in for another Compo.

Posted by
Friday, April 20th, 2012 5:24 pm

So, the usual. I’ll be using Flixel (+ perhaps Powertools) for codebase (Unless I fall back to Processing for some reason), GIMP for graphics, sfxr + Audacity for sounds, PXTone and FamiTracker for music. Let’s do this thing.


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