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Ludum Dare 26 — April 26-29th, 2013
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LudumDare game = new stack::tracer(); game.Play();

Posted by (twitter: @nihilocrat)
Sunday, April 22nd, 2012 11:06 am

stack::tracer() is complete!

I wish I had more time to figure out a good camera angle. It’s hard to figure out how you should construct bigger stacks and where you’ll end up landing. Thankfully, you have a dropshadow which goes down to the lowest stack level of the current level, so you’re not clueless.

You will probably want to turn down the volume, bfxr is kind of on the loud side and I didn’t really have time to tweak the sounds afterwards.

Tell me what you think about the concept!

stack::tracer()

Posted by (twitter: @nihilocrat)
Saturday, April 21st, 2012 11:20 pm

I am making a puzzle game! I’ve never made a puzzle game before! It’s quite puzzling!

Here’s a link to the first playable build:  http://dl.dropbox.com/u/253784/stacktracer.html


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