I first taught myself to make games using C/C++ when I was 14 and used to participate in the now defunct Game In A Day (GID) competitions. After many years of working for big companies, small companies, and running my own startup, I've decided to get back to my game making roots with Ludum Dare.
About Nick Cash
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Nick Cash's Trophies
Archive for the ‘LD #23’ Category
Supercell Timelapse
Hi all! I’m still getting around to doing a full postmortem. However, I did finally upload my timelapse to Youtube, so I figured I would post it here. Check it out
Ready to Jam!
I figure I should throw my intent to compete out there. I’ll be working with two friends for our first LD entry. We all have a programming and game-making backgrounds, so hopefully we can pull something together. We all live in different places around the country, so we’ll be doing everything remotely. We are planning to stream/timelapse the entire thing, but we’ll see how that goes.
Tools:
Code/IDE: C++/SDL/Code::Blocks
Audio: sfxr/bsfxr/Audacity
Graphics: GIMP, Paint
Source Control: Mercurial
Communication: Mumble/Pidgin
Fuel: Burritos, Dr. Pepper, and Pandora One


