Employed Game Programmer who, oddly enough, really hates programming games! Love my low level code, and bury myself deep in engine code when I can, but will sometimes come out of hiding to write game code for a competition. Love graphics and sound, but a bit more biased to sound programming.
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Archive for the ‘LD #23’ Category
If you’ve seen my twitter feed, you’ve probably seen my ideas. I’m going to go for a walk and think through mechanics for each of my 3 ideas, then begin prototyping! I’m pretty chilled about this, each idea should be relatively simple to do. Anyhow, this is the ideas board:
Idea 1: Nuclear Fusion. You are strong force and need to keep the sun burning.
Idea 2: You are a catalyst. You need to make chemicals in a test tube all react before the time runs out using +ve/-ve charges to attract the appropriate molecules.
Idea 3: You are Higgs Boson. Scientists are trying to find you, but of course you don’t want to be found.
It’s that time again, and only 4 months, 1 GGJ, 1 SOPAJam, and 3 MiniLDs later I am ready to celebrate Ludum Dare’s 10th Birthday! The framework and tool chain this time round for me will probably be some of this stuff:
* Engine: My own, Psybrus (https://github.com/neilogd/Psybrus).
* IDE: Visual Studio 2010.
* Text Editor: Sublime Text 2.
* Image Editor: GIMP.
* 3D: Blender & Pixexix.
* Sound & Music: Audacity & FL Studio 10.
* Timelapse: Chronolapse.
* Livestream: Xsplit (I will be located here: http://www.twitch.tv/neilogd).
The obligatory work station photo in the count down to the compo: