I teach first grade. I make games. I am a new dad.
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OWWW is real; happy LD48!
So, I finished my first LD48 game! It feels nice. I really enjoyed the “oh no, I don’t have an idea” panic that marked the first 8 hours of the competition; it’s that much more satisfying to have a (kind of) finished thing that I like.
Given my limited time this weekend, I’m happy that OWWW has a title screen, a completely playable first level that has all assets and mechanics in place, nice transitions, and a hasty ending. Glad I got music and sound done; I always forget how much it adds. Things I wasn’t able to add:
- the second and third level
- the fat ghosts
- the dancing (EDIT: ALGAE) wizards
- the fishtank
- spikes! important
- the real ending
Oh well! Maybe next weekend I’ll finish it.
sound and music
The very first screen of the game is done, and a title screen. I added sound and music; sounds were recorded with a Nintendo DS.
I would like to have at least four more screens and then the “boss”, but we will see how many get done. Mostly just enemy behaviors and spriting.
Pretty happy with how it’s coming out. Also, two color portrait of Terry: BEHOLD:
title screen, mechanics test
Hey y’all! Here’s the (soundless) title screen and mechanics test. So far so good! I’m using Flashpunk, and some snippets from old projects (my tile and object loading is copied from project to project, since it uses OGMO). I guess I post it here? How does that work?
Anyway, the test:
Oh, and screenshot:
OWWW: initial post
I am making a game that will be set inside Terry Cavanagh’s mouth. You are a tiny green person who has to enter an aching tooth to find the source of a toothache.
The player will move left and right and invert gravity, like in VVVVVV, but won’t be affected by gravity changes. Other things will.
Inspirations are VVVVVV, obviously, Metroid, Abadox, and Space Funeral.
Feel better, Terry.
Mockup:






