cs student / game programmer
About bms (twitter: @mikesoylu)
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Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 | Ludum Dare 22 |
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Archive for the ‘LD #23’ Category
MUST. PLAY. ALL.
1400+ GAMES!!! This LD was awesome! I’m currently playing(& trying to rate) the games like crazy xD
So far I’ve played around 100(rated 80 of them) games and I must say there are some freakin’ awesome ones!
My top 5 so far, which is based on the PURE AWESOMENESS of the entry, is;
Atom Planet
Lilac.27
Soul Searchin’
Lone World
Adventures in NoLand
There is also this game about cavemen or something, which is the single most horrible game I’ve ever played and will play. I wanted to point out, who ever made this game should just give up making games and go work for EA or something…
Finally Done!
I’m finally done with my compo entry. I went for a last minute name change.. I think you’ll like it
Here’s a screen shot of the protagonist caveman casting spells at the aliens xD
you can view my entry here.
Anyway, I had a lot of fun and this time and I can’t wait to play you guys’ games!
Cheers
Fire In The Hole!!
Hi All!
Finally implemented bullets/particles hopefully this game is going to finish on time
check the WIP here.
Cheers
Encounter at Down!
So my caveman evolution/alien combat(hopefully) game is going a bit slow on programming side. But the art-asset side is going ok.. I also decided to call the game Encounter at Down(from Arthur C. Clarke). The game is basically going to be about a caveman coming across a monolith, which enables(teaches) him to use weapons(like bazooka’s
), during which the caveman is under attack from extraterrestrial monsters. Well yeah, I know
..
Currently it looks like this; The caveman is trying to make sense of the pistol he’s holding:D
you can also have a look at the code/assets/swf here..
Cheers!
Added code repo
Hello all!
I’ve created a git repo for my entry at bit bucket. which can be found here.
I highly recommend using a version control system to everyone(especially git
). It really can save you when you mess up, which happens to me a lot
I also added my modified flixel+box2d+ktween library wrappers which can be found under src/. They make it easier to use box2dflash(2.1a) with flixel(beta version from git). For example, adding a circle body;
var body1:FlxB2Sprite;
body1 = new FlxB2Sprite(world, 25, 10); //world is defined at FlxB2State
body1.b2Type = b2Body.b2_dynamicBody; //do this before calling createCircle
body1.createCircle(); //create and add body to box2d world
add(body1); //add body to flixel display list
It also has KTween in flixel namespace as FlxTween. You can use it like this;
FlxTween.to(text, 4, { x:150, y:150 } , Bounce.easeOut);
You can look at this for more info..
Hope you find them useful.. Cheers!
I’m in! Yaaay!
Hi everyone I’m in for my second LD and I’m really hyped!
I’ll be using;
- FlashDevelop as an IDE
- Paint.Net + Gimp for graphics
- box2d + flixel + my own stuff
- audiotool for music
- Sfxr + Audacity for sound
Cheers!











