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Lunch break
Sunday, April 22nd, 2012 5:47 amThis morning I worked on the IA and the result begin to be convincing. This afternoon I’ll spent the most of my time on the balance. I have to tweak the strength evolution of the units, the relative gains… And also make a tutorial. But I think I’ll finish on time.
The current version of the game is still playable here
P.S: I forgot to upload the last version xD
Lunch time!
Saturday, April 21st, 2012 3:16 amIt’s lunch time in France, that’s why I’m going to leave the gathering to find the warmth of a meal cookedby my GF!
Anyway, here is a link to test the current version of my game. There are a lot of things to polish (displayed information, quality of the texts, the IA, …) but at least it seems working. I might sleep a little after that and come back on my project in few hours.
Bon appétit!
6:30 a.m. in France
Friday, April 20th, 2012 9:38 pmI’m in (from the Isart IRL)
Friday, April 20th, 2012 10:42 amI’m in for this 23rd ludum dare from the event organized by the Isart Digital in Paris. We’re already a dozen and I think it’s gonna be funny =)
I’m going to use :
- Flashpunk (my first game with this awesome ;
- pyxeledit / graphics gale / paint.net
- sfxr / otomata
And Happy Birthday Ludum Dare!
P.S : reminder for the frenchy frogs : armeljgibson.com/leludumdare







