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Tiny Whirled Piece – pretty much done
Going to see if I can get some sound in there in the last couple hours. If not, I’ll go with what I have.

Tiny Whirled Piece – progress
Have the nested hierarchies of pieces, with targeting lock site thingy, and removing other sibling pieces when you successfully lock on (because it only needs to zoom in on that piece after that).

Tiny Whirled Piece – the beginning
Got the nested pieces spawning, rendering, spinning, and zooming.

Tiny Whirled Piece
Not sure how this will work out, but here’s what I’m thinking:
An infinite zooming game (yeah, I know; we’re probably going to see a lot of those) which has multiple small, whirling objects on the screen. The camera automatically zooms in, and the player has to match her view rotation and position with that of one of the pieces so she “locks on” as she zooms in to it. The challenge will be that she’s controlling her spinning and panning at the same time, and panning is relative to the current (changing) rotation of her view. As she zooms in to the small piece and matches its rotation, it will of course contain more, smaller pieces, one of which she zooms in to, ad infinitum.
We’ll see how this goes.


