Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 13 days, 15 hours, 41 minutes, 42 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    About Chinchilla

    Entries

     
    Ludum Dare 29
     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 24 Warmup
     
    Ludum Dare 23
     
    Ludum Dare 21

    Chinchilla's Trophies

    Archive for the ‘LD #23’ Category

    Aloft | Gameplay video + mini-PM

    Posted by
    Tuesday, April 24th, 2012 6:41 am

    Play now

    Post-mortem

    Really enjoyed the theme this time round. I had a clear idea of what I wanted to make right from the outset. The game was originally intended to be a bit more of an RTS, but I ended up shoehorning in some more arcadey elements so that the whole thing was a bit more “gamey”. As a result the game ended up being kinda frustrating and stressful to play.

    I’m going to be working on a updated version over the next few weeks, reworking the gameplay to focus more on building and calm fun, which will hopefully include:

    • Originally I had the option to scroll between the different layers (surface, aquifer, rock, magma etc.). I’m planning to re-implement that and allow subterranean mines and magma forges!
    • The ability to build gyropters and send them to explore other floating islands
    • I’m going to redesign the combat element of the game, so that you can construct turrets for defence and so that the attackers are more varied and less overwhelming
    • Reworked GUI and controls
    • I’ll probably also get rid of the “hover over resources to collect” mechanic

    TLDR
    Post-compo version coming.

     
    Play! Vote!

    Final stretch

    Posted by
    Monday, April 23rd, 2012 3:19 am

    Aiming to get this submitted into the jam later today. After a nights sleep I’ve had some new ideas on how to structure the gameplay – Hopefully I can get them done in time for the deadline tonight, but either way I’m sure I’m going to carry on working on this after the competition is over.

    There’s now resources to collect and build with, and enemy blimps to fight off. So its starting to actually resemble a game!

    The one thing I have no idea about right now is a title – Any suggestions?

    “Playable” build

    Posted by
    Saturday, April 21st, 2012 11:45 am

    I’m using playable in the loosest possible sense, as there’s currently almost nothing to do… but what the hell.

    I’m still working out what the actual gameplay is going to be, but I’m thinking maybe a kind of cross between Grow and an old edutainment game, the name of which escapes me right now (Battle for the planet or something like that??)

    http://bit.ly/I0quvK

    Be sure to turn on the factory! Feedback appreciated!!

    Tiny world in Unity WIP

    Posted by
    Saturday, April 21st, 2012 7:35 am

    I am loving Unity’s particle effects…


    All posts, images, and comments are owned by their creators.

    [cache: storing page]