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Phew, I’m Knackered! – Game’s submitted though
Sunday, April 22nd, 2012 1:25 pmHere’s where we are as-of 11am on Day 2
Sunday, April 22nd, 2012 3:03 amHere’s a quick video of the game so far.
The premise is to navigate round the little galaxy as a dangerous nuke, destroying the planet you’re on in order to reach a neighbouring globe.
Nearing the end of day one… Heres a video
Saturday, April 21st, 2012 2:30 pmWell, Day one was a little painfull, had some teathing trouble getting box2d and my cameras to behave. Still, it is what it is. Here’s a video of progress so far…
A Start
Saturday, April 21st, 2012 3:28 amOk, so after my family and car commitments this morning I’m now able to start work properly on my game
I’m thinking a mario galaxy sorta platform game. It’ll be built using box2d, haxe and my game tools (which I posted previously). It’s for flash a target, since I find it quicker for debugging etc.
See:
Lets give it a go :)
Thursday, April 19th, 2012 1:51 amHi all,
I wouldn’t normally be able to participate in Ludum Dare, with having kids and what-not, but it just so happens my partner is going on holiday with both kids this weekend… fate? I think so.
Anyways, I’ll be using Haxe and NME, along with a very rough set of game tools I’ve pre-written. You can get the code here for the pre-written stuff, but it is pretty dirty so use with caution :p
I look forward to massive amounts of Monster and dreams of code
-Dean
www.deannicholls.co.uk






