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Ludum Dare 26 — April 26-29th, 2013
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About nixeldev (twitter: @nixeldev)

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Phew, I’m Knackered! – Game’s submitted though

Posted by (twitter: @nixeldev)
Sunday, April 22nd, 2012 1:25 pm

Well that was tiring :p

I’ve submitted the game though :D :D :D

There’s still loads I’d have like to have done, and I may do laters, but for now it’s sorta complete :) ish.

Here’s where we are as-of 11am on Day 2

Posted by (twitter: @nixeldev)
Sunday, April 22nd, 2012 3:03 am

Here’s a quick video of the game so far.

The premise is to navigate round the little galaxy as a dangerous nuke, destroying the planet you’re on in order to reach a neighbouring globe.

Nearing the end of day one… Heres a video

Posted by (twitter: @nixeldev)
Saturday, April 21st, 2012 2:30 pm

Well, Day one was a little painfull, had some teathing trouble getting box2d and my cameras to behave. Still, it is what it is. Here’s a video of progress so far…

A Start

Posted by (twitter: @nixeldev)
Saturday, April 21st, 2012 3:28 am

Ok, so after my family and car commitments this morning I’m now able to start work properly on my game :)

I’m thinking a mario galaxy sorta platform game. It’ll be built using box2d, haxe and my game tools (which I posted previously). It’s for flash a target, since I find it quicker for debugging etc.

See:

Lets give it a go :)

Posted by (twitter: @nixeldev)
Thursday, April 19th, 2012 1:51 am

Hi all,

I wouldn’t normally be able to participate in Ludum Dare, with having kids and what-not, but it just so happens my partner is going on holiday with both kids this weekend… fate? I think so.

Anyways, I’ll be using Haxe and NME, along with a very rough set of game tools I’ve pre-written. You can get the code here for the pre-written stuff, but it is pretty dirty so use with caution :p

I look forward to massive amounts of Monster and dreams of code :)

-Dean
www.deannicholls.co.uk 


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