Andrea Giorgio Cerioli, better know as "Muu?".
Indie games website: ACID Videogames
Personal Blog: La Noia Di Muu?
Personal Twitter: lanoiadimuu
Ludum Dare 26 — April 26-29th, 2013
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Andrea Giorgio Cerioli, better know as "Muu?".
Indie games website: ACID Videogames
Personal Blog: La Noia Di Muu?
Personal Twitter: lanoiadimuu
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 | Ludum Dare 22 |
In this LD my game was bad, and my scores confirm it.
You can play it here:
Space Mission Part 2
Or watch my timelapse here:
YouTube
Most ratings were low, and i think some of them could have been lower. Now let’s see what scores i got and why i got them.
Fun: #354 (2.96)
Whoa! I didn’t expect this vote was this high. Pretty much everyone told me my game was freaking hard, with only one live during the entire game. The first part was too hard for many and dying in seconds during the second part should have annoyed everyone else.. This makes me think a lot on what people find fun.
Audio: #444 (2.45)
This time BFXR was on my side too, it created cheap and effective sounds for me. Probably the voting was nerfed by the complete absence of music.
Humor: #446 (2.19)
What did people find fun? Exploding before the first planet? Playing and insanely hard shooter to get squashed in less than 10 seconds during runner part?
Mood: #506 (2.58)
2.5+ score. I wasn’t expecting this, too. When i play a game so hard it is frustrating, it sets my mood level to 0.
Overall: #541 (2.79)
Overall, I am in the second half. This means people found my game mediocre and i think they are right. My game is rushed in some parts and it is not well polished.
Graphics: #701 (2.35)
The second part of my game killed this score. I personally think the ship and planet sprites are fine, everything else like bullets or all the sprites in the second part was rushed and not so good looking. Lastly, the particle effects weren’t really in line with other sprites.
Theme: #815 (2.10)
Nothing to complain here, pretty much every other game used the theme in better and more interesting ways.
Innovation: #830 (1.98)
Making a shooter, a runner and a sequel (of my previous ld entry) is not so original. I got what i deserved.
Now for a real postmostem
A game – This is the only good point i can think of. I made a complete game: main menu, two intros, two levels and an ending screen. The game is not so good, but meh, i made one and i think it is enough.
Difficulty – I’ve increased the game’s difficulty in the last 5-6 hours, without testing it deeply. This increased the difficulty from “three years old child” to “OMFG SHOOT SHOOT OH GOD NO SHOOT!!!”, making it a lot more frustrating.
A mediocre game – Fair. I made a mediocre entry and i got mediocre ratings.
Tools – I still haven’t created (or found, for what it matters) a good, fast and easy to use open library for 2d sprites, which i use for most projects. The one i used was rushed in a couple days and it was far from perfection. I need to fill this gap before the next LD.
Pratice – Between the two LDs i didn’t make any project and I still have a lot to learn about Unity3D.
This weekend i didn’t make a game, but i found some time to make three Unity3D C# scripts to speed-up my game next week. They are quite simple scripts: one for making quads, one for importing textures and one for drawing basic UV animations. They can be downloaded here and can be used freely by anyone:
http://www.lanoiadimuu.it/ludum-dare-tools/
Muu?
As title said, I’m in for my second time. Since LD22, i got a pen tablet and a MacBook Pro. Too bad I didn’t have much free time for programming or learning other new tools, I will stick with the tools i used for LD#22:
And this is my new updated desk with tablet and Mac:

I hope to have same fun i had last time, both making my game and playing a lot of good ones. I really enjoyed it.
Muu?
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