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Ludum Dare 26 — April 26-29th, 2013
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Archive for the ‘LD #23’ Category

“Anthill” – Post Mortem: Student shows some improvement!

Posted by
Sunday, May 13th, 2012 7:25 pm

#583 overall… Well, better than last LD! :)

You may remember my disappointed musings at the close of the last LD (my first) where I placed about halfway up the ladder.

So I was still miles away from winning this time around again, but this time, Anthill landed me roughly just shy of the top 3rd. That’s improvement as far as I’m concerned! I was much happier with the game overall compared to my effort last time which I think felt a little sparse and cobbled together to really be a competitor. The response was far more positive and I think the game was FAR more fun, as well as miles more quirky :P

The competition was also especially tough this time around, with 1,400 contestants all submitting some seriously cool material!

Overall I’m pleased with the result and can pat myself on the back knowing that I did better than last time, so long as I’m improving and learning from the community, I’m happy :)

 

Next time I will: Learn that a game can’t be a one trick pony. Consider making gameplay more varied. One fun idea will only have limited playability. Have Nikolai compose the music again (his help gained us the #110 (might be 1 or 2 out) spot on the music rankings!) :P

 

Had great fun making Anthill, and even more playing everyone’s creations! Until next time, Darers, until then :)

 

I shall rise again! :P

 

James

 

Running low on time! Are royalty free sounds allowed?

Posted by
Sunday, April 22nd, 2012 6:26 am

So long as they are credited?

Time for Bed!

Posted by
Saturday, April 21st, 2012 4:54 pm

Anthill 2, It's taking shape! Created for Ludum Dare 23

Made more progress than I had hoped today! Got the game running nice and smoothly, fixed the lag problems and tomorrow it’s onto sound and polish!

Good night all! Happy Dare-ing :)

Day 1 Coming to a Close: Up Next: Efficiency!

Posted by
Saturday, April 21st, 2012 12:18 pm

Anthill, Work in progress for Ludum Dare 23
 

Got the game working, but it’s about as efficient as Sisyphus with rickets :S Need to find a way to scan large arrays faster with less resources.

I’m in!

Posted by
Sunday, April 15th, 2012 9:10 am

I’m in for my second Ludum Dare!

I’m switching tools this time to XNA or Director depending on genre and theme since Allegro turned out to be waaay too much of a faff last time around.

My target? Surpass last time’s performance and complete a game with SOUND this time!

I’ll be entering the compo rather than the jam, I like the pressure :P


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