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“Anthill” – Post Mortem: Student shows some improvement!
#583 overall… Well, better than last LD!
You may remember my disappointed musings at the close of the last LD (my first) where I placed about halfway up the ladder.
So I was still miles away from winning this time around again, but this time, Anthill landed me roughly just shy of the top 3rd. That’s improvement as far as I’m concerned! I was much happier with the game overall compared to my effort last time which I think felt a little sparse and cobbled together to really be a competitor. The response was far more positive and I think the game was FAR more fun, as well as miles more quirky
The competition was also especially tough this time around, with 1,400 contestants all submitting some seriously cool material!
Overall I’m pleased with the result and can pat myself on the back knowing that I did better than last time, so long as I’m improving and learning from the community, I’m happy
Next time I will: Learn that a game can’t be a one trick pony. Consider making gameplay more varied. One fun idea will only have limited playability. Have Nikolai compose the music again (his help gained us the #110 (might be 1 or 2 out) spot on the music rankings!)
Had great fun making Anthill, and even more playing everyone’s creations! Until next time, Darers, until then
I shall rise again!
James
Running low on time! Are royalty free sounds allowed?
So long as they are credited?
Day 1 Coming to a Close: Up Next: Efficiency!
I’m in!
I’m in for my second Ludum Dare!
I’m switching tools this time to XNA or Director depending on genre and theme since Allegro turned out to be waaay too much of a faff last time around.
My target? Surpass last time’s performance and complete a game with SOUND this time!
I’ll be entering the compo rather than the jam, I like the pressure




