Archive for the ‘LD #23’ Category
Well, I guess that’s time to do a little recap on my entry: The Little Glitch
What went right:
- I finished on time!
- Made the basic engine abstract enough to be able to be extended to any interaction possible.
- Focused on code first, then level design, then graphics.
- I chose tools I am used to.
- Kept ideas in the plane of doable.
What went wrong:
- Wasted 5 hours of great inspiration in a event.
- Internet was slow as hell
- Used outdated beta version of Unity, had to upload web version later.
- On-the-fly slow level designing
- Saw the theme 5 minutes in the compo
What to improve next time:
- Make a usable and efficient library for basic things
- Cancel all events.
- Check the theme right when it is chosen.
- Plan features before implementing
- Make concept art
- Take screenshots
I kind of planned the game as I went creating, with no design beforehand, no plans on what to do.
But overall, I think I made a good job. This is the first game I am officialy completing, everything else I made was just tech demos to test engine capabilities.
I also hope new Ludum Darians (or whatever) read these post-mortems and prepare themselves before joining.
Tips to fellow programmers:
- Plan yourself, let nothing in the way of your creation.
- Use a platform / engine you already know.
- Sleep enough, or sleep a lot before the event starts.
Note to self: buy a faster and more stable internet.
Yep, that’s the name of my entry. It’s a 3D puzzle game where you impersonate a Debug agent and you must rebuild the glitched megabyte to allow it into the Internet. I almost lost the time for sending it, and probably you’re not allowed to download it for ~30 mins, I’m still uploading it. A web version will be out as soon as I get the stable version of Unity. Let’s get to the screenies!
My game got so abstract it can be transformed into a tool for other Uniteers!
The game starts on a small platform and you must solve the simple puzzles to expand your tiny world!
- Portals! (not with guns, no)
- Buttons, step pads
- Moving platforms and spawning stuff
- Total flexibility to add more behaviors.
- Second “floor” (kind of level)
- Polish portals (polishment, not Poland!)
- More floors!
- Visual representation of connections in editor
But now I have to put this on hold… See you later today! (or tomorrow for some timezones)
Finally, decided what the game will be, and got the first area working!
Just lost a lot of time I could be making my entry sleeping.
Live stream (laggy!)
After watching Notch make Prelude of the Chambered and Minicraft, I decided that i am inspired enough to try to participate a competition!
Yes, there is a mrror behind my screen.
It’s a kind of average gaming computer. I like to play games and code stuff (mostly obnoxiously useless tests) and play with physics.
If anyone wants to see what I’ve made, visit my site.