About Kroltan
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 |
Kroltan's Trophies
Archive for the ‘LD #23’ Category
The Little Glitch – Postmortem
Well, I guess that’s time to do a little recap on my entry: The Little Glitch
What went right:
- I finished on time!
- Made the basic engine abstract enough to be able to be extended to any interaction possible.
- Focused on code first, then level design, then graphics.
- I chose tools I am used to.
- Kept ideas in the plane of doable.
What went wrong:
- Wasted 5 hours of great inspiration in a event.
- Internet was slow as hell
- Used outdated beta version of Unity, had to upload web version later.
- On-the-fly slow level designing
- Saw the theme 5 minutes in the compo
What to improve next time:
- Make a usable and efficient library for basic things
- Cancel all events.
- Check the theme right when it is chosen.
- Plan features before implementing
- Make concept art
- Take screenshots
I kind of planned the game as I went creating, with no design beforehand, no plans on what to do.
But overall, I think I made a good job. This is the first game I am officialy completing, everything else I made was just tech demos to test engine capabilities.
I also hope new Ludum Darians (or whatever) read these post-mortems and prepare themselves before joining.
Tips to fellow programmers:
- Plan yourself, let nothing in the way of your creation.
- Use a platform / engine you already know.
- Sleep enough, or sleep a lot before the event starts.
Note to self: buy a faster and more stable internet.
The Tiny Glitch – IT’S DONE!
Yep, that’s the name of my entry. It’s a 3D puzzle game where you impersonate a Debug agent and you must rebuild the glitched megabyte to allow it into the Internet. I almost lost the time for sending it, and probably you’re not allowed to download it for ~30 mins, I’m still uploading it. A web version will be out as soon as I get the stable version of Unity. Let’s get to the screenies!
PLAY IT HERE



Unexpected awesomeness!
My game got so abstract it can be transformed into a tool for other Uniteers!
The game starts on a small platform and you must solve the simple puzzles to expand your tiny world!
Progress:
- Portals! (not with guns, no)
- Buttons, step pads
- Moving platforms and spawning stuff
- Total flexibility to add more behaviors.
- Second “floor” (kind of level)
To do:
- Polish portals (polishment, not Poland!)
- More floors!
- Visual representation of connections in editor
But now I have to put this on hold… See you later today! (or tomorrow for some timezones)
Expanding
Finally, decided what the game will be, and got the first area working!

Starting area, notice the button and the extra ledge
The Evil Timezones
Just lost a lot of time I could be making my entry sleeping.
Live stream (laggy!)
The Force is strong in here…
After watching Notch make Prelude of the Chambered and Minicraft, I decided that i am inspired enough to try to participate a competition!
Who am I? I am just another Unity dude out there, with a specific passion for basic geometic shapes (my poor modeling skills also contribute on this) and pixellated stuff. I mainly program in JavaScript, but I’ve learned that C# is much more complete un Unity. Lately I’ve been playing with Jurassic to implement a modding API, with no success. Maybe after some forced exercise I’ll catch the train (not sure if this expression exists in English). I guess i should follow those posters below and post my workspace.
Yes, there is a mrror behind my screen.
It’s a kind of average gaming computer. I like to play games and code stuff (mostly obnoxiously useless tests) and play with physics.
If anyone wants to see what I’ve made, visit my site.


