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Ludum Dare 26 — April 26-29th, 2013
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About Knighty (twitter: @MetaKnighty)

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Archive for the ‘LD #23’ Category

Cosmicro – Timelapse and Postmortem

Posted by (twitter: @MetaKnighty)
Tuesday, April 24th, 2012 8:46 pm

Play the game here.

I originally wanted to make a platformer where you run around a tiny planet (like in the final game), but after a bit of coding I realized I had no idea how to actually make my idea work, and making levels would be really difficult to make. I decided to change it to a shooter. I got a little influence from the Sim portion Actraiser, I think.

Another idea I has while working on this was a puzzle/platformer involving Atlas carring the world around, throwing it around would cause changes in the world you’re in depending what you do with it. I couldn’t really think of a good way to use this idea, so I just continued with what I as making.

The game name is just a little pun I thought up, it’s a combination of Cosmic and Micro. I’m a little surprised no one else used the name, considering the theme.

 

What went right:

  • Despite not having much experience using as3 or flashpunk, everything went pretty smoothly in the programming aspect.
  • Graphics ended up alright
  • Sound and music were ok, although I think the music it a bit bad in some places.

What went wrong:

  • I tend to dislike games which have you doing the same thing repeatedly to get a high score and have no real goal, but that’s how my game ended up. I’m not too happy about that. Time constraints made me leave out features such as multiple stages and enemies.
  • Apparently the difficulty was to high. If I added stages like I wanted I would’ve had it easy in the beginning and ramp up the difficulty later.

I’m planning on working on the game a little more to add stuff I left out.

“Cosmicro” is complete

Posted by (twitter: @MetaKnighty)
Sunday, April 22nd, 2012 6:55 pm

I’m done! I didn’t have time to add everything I wanted to, so instead of having multiple stages it’s just an endless, single world. I was slightly nervous at the start because I didn’t have much experience with as3 and flashpunk, but it turned out ok.
Play it here.

End of the 2nd day progress

Posted by (twitter: @MetaKnighty)
Sunday, April 22nd, 2012 3:29 am

I’m almost done! Just a few things left to do.

Todo:
-Add some new enemy types
-Add an actual win condition and multiple stages
-Tighten up the graphics
-Add sound and music

You can play the current version here.

Day 1 Progress

Posted by (twitter: @MetaKnighty)
Saturday, April 21st, 2012 3:22 pm

Here’s my progress on my game after the first night.
You must protect your planet by shooting enemies.

In the finished game, defeating aliens will drop radioactive minerals, which you can use to clone more people or create buildings that power you up. If the building get’s destroyed you lose that power. The goal is get the highest population on your planet as you can.

Play it here.

I’m in.

Posted by (twitter: @MetaKnighty)
Wednesday, April 18th, 2012 9:23 pm

This will be the first time I’m using Flash instead of Gamemaker.
Hopefully it will turn out okay.

Tools and stuff:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale
> bxfr
> goldwave
> PXTone (If I have time for music)

This is some base code I’ll be starting with. It’s mostly just for loading maps from Tiled.
Download

Also I might be streaming here.


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