My profile is less empty! =)
Now my site is up (though it needs some updating)! Also, stop by the Video Game Development Club site: http://vgdevclub.org/
Current projects: Death and Taxes, Hard Work and Drudgery, Mage the Architect
[ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]
My profile is less empty! =)
Now my site is up (though it needs some updating)! Also, stop by the Video Game Development Club site: http://vgdevclub.org/
Current projects: Death and Taxes, Hard Work and Drudgery, Mage the Architect
Ludum Dare 24 | Ludum Dare 23 | Ludum Dare 21 |
Hey, all. Haven’t been too active in the way of posts, but I figured with the judging winding down, I’ll give a shout-out to a few of the best LD games I’ve played.
Microscopia is a simple perception-based puzzle game, but it’s definitely a good challenge, and the presentation is rock-solid.
Tondie and Zupe is a platforming-tower defense game. I really love the concept, and it’s very fun to play.
T in Y World is a clever puzzle game, and you should at least listen to the theme song.
Still working towards 100!
Technically, I finished it about 6 hours ago, but now I have the timelapse video up on Youtube. You can watch me making “Glue Galaxy Rescue!” here: http://www.youtube.com/watch?v=GxLf7UHqJl8
Of course, I’d prefer it if you played it yourself!
Well, it’s getting into the wee-est of the wee hours of the morning, but I basically have Glue Galaxy Rescue finished. I have a goodly amount of homework to get done, so I won’t be finding much time tomorrow to work on it. Fortunately, I just need to add the title screen and some menus at this point, but I’d like to add a mini-map and clean up some bugs…
Not too bad for ~20 hours, though. It’s certainly better than my last LD, although I did have some other library code that helped out early on. I noticed that I didn’t do so much of the blogging this time (considering that I did nothing from last night until now), but I have been doing a timelapse and would like to get that up when I’m done.
I’m also pretty excited about the space-y song I wrote in GarageBand. Hopefully, everyone will like it!

Good morning! Or evening, or afternoon, depending on where you are…
Got a moderate amount done in the first few hours but waned after that. I’ve got some orbiting planets now, though, and they stick together on impact. With some tweaking, progress on Glue Galaxy Rescue will be swift.
Oh, and I decided to do a timelapse this time. Maybe I’ll throw that up at the end…

After the first night
I missed out on the last LD (though I’ve only ever done one before), but I’m very excited for LD23. I’ve been working on some games on my own and have gotten good at working with some much more functional libraries than last time, so hopefully my game will be super-sweet. I’m thinking about trying to work whatever the theme is into an arcade-style beat-’em-up, but I suppose I’ll have to wait and see…
Code- Either C++ with the Simple and Fast Multimedia Library (or G3D/OpenGL, if I’d dare to try 3D on this one), or JavaScript/HTML5 in Notepad++ and Chrome
Art- Gimp, probably. I’ve trended towards spriting thus far, and it’s certainly a step up from MSPaint.
Music- GarageBand, sfxr, and possibly FLStudio. Maybe I can learn how to get good output from Sibelius in the next week…
Food- Trader Joe’s!
Oh, and I’ve been working on some generic sprite-wrapping code in HTML5 lately, so I will probably end up using/porting that.
Hi, all.
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The University of Minnesota has a brand-spankin’ new Video Game Development Club, and we’re very excited to be hosting our own meet-up for Ludum Dare 23. We’ll be meeting at Keller Hall a bit before the event begins so we can get everyone settled in, and we’ll have plenty of food, plenty of friends, and plenty of fun.
If any of you will be participating in the Twin Cities area and would like to join us, take a look at our group’s announcement for the details, and please send us an e-mail at vgdc@umn.edu. Non-students are welcome, but be sure to e-mail us first.
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