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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
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About KevinZuhn (twitter: @KevinZuhn)

Hello!
I am a game designer, artist, and writer working at Young Horses Inc. out of Chicago. I'm currently working on Octodad: Dadliest Catch (www.octodadgame.com) so check that out if you get a chance!

Of course I also love doing game jams and prototypes on the side. Check out some of the nonsense I've made at my website. http://www.kevinzuhn.com/?page_id=113

Ludum Dare feeds my never-ending hunger for more games. Feel free to recommend a game, or send me a game, or lovingly describe a game to me, I'll play whatever you've got!

Entries

 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 22

KevinZuhn's Trophies

Archive for the ‘LD #23’ Category

Submitted! Expand Explore Expatiate

Posted by (twitter: @KevinZuhn)
Sunday, April 22nd, 2012 6:19 pm

Go to the submission page and play the game!

Wahoo, Ludum Dare is done! Happy 10th anniversary, Ludum Dare!

I feel better about this year (and somehow still have a little energy left for the day). Well, my game didn’t get beautiful at any point, and it was definitely out of scope, but it works and I think it at least has some interesting bits. But hey, I’m a horrible judge, please play it and tell me what you think!

Now I’ve just got to resist the urge to dive into the pile of this year’s entries and play until I collapse…

ExpandExploreExpatiate, Playable and Named

Posted by (twitter: @KevinZuhn)
Sunday, April 22nd, 2012 2:47 pm

http://dl.dropbox.com/u/911517/LD48-23-ExpandExploreExpatiate.exe

Well, here’s what I’ve got mere hours from the deadline. Not a lot of time left for graphics, particles, or sounds, but I’ll make sure it’s not completely dead. Hey, the game can be played all the way through now with exploring and challenges and whatnot! If you play it, tell me what you think!

 

Second Sleep Begins, Is Gameplay?

Posted by (twitter: @KevinZuhn)
Sunday, April 22nd, 2012 12:26 am

http://dl.dropbox.com/u/911517/LD48-23-3.exe

Alright, behind schedule once again! The gameplay isn’t all the way finished, so I’ll add that to my cornucopia of false promises (it’s a lovely table decoration especially during the holidays). Though I did spend this time building a tile system for easy placement, with a majority of the tiles completed (but without time to implement most of them). A few of them are placed already. The micro-scale collisions are eating up much of my time, especially the parts that can move.

Ah well! I think I can get this one done tomorrow, though it will be lacking in polish elements.

Day Two Progress, Mechanics!

Posted by (twitter: @KevinZuhn)
Saturday, April 21st, 2012 3:18 pm

Well, I’m halfway through my second day and I only just now achieved what I thought I’d have done within a few hours of waking up! I should have guessed that changing and moving what can and cannot collide was going to be a big headache.

But! Since that’s my only mechanic, I can finally move on to designing the game challenges now that it’s done. I know it’s still uglier than a warty toad’s awkward cousin, but I learned last Ludum Dare time that beauty can wait. I want this thing bug-free and fun! With any luck, I can have a still-hideous-but-gameplay-goody before I sleep tonight. I’ll let tomorrow me worry about sprites and sounds!

 

Still hard to convey in pictures while it’s all colored blocks, but you can see that bits both large and small are shifted around the map. Can you spot the player in all this?

If you feel like trying out what I’ve got so far, follow the link!

http://dl.dropbox.com/u/911517/LD48-23-2.exe

Off to some kind of start!

Posted by (twitter: @KevinZuhn)
Friday, April 20th, 2012 10:21 pm

Spent roughly an hour or two designing a game where you influenced a man’s mental process by bribing his organs to vote your way during cranial congress, in order to get him to walk to the couch. Mercifully decided that that was way too complicated. Wound up with this instead.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stunning, I know. It’s about shifts in size and background/foreground. Not enough real gameplay yet, but the mechanics are there. I hope to have something more interesting and design-y tomorrow by lunch!

I’m in!?

Posted by (twitter: @KevinZuhn)
Thursday, April 19th, 2012 8:05 pm

Alright, second time is a charm!

For some strange reason, I swore after the last Ludum Dare that I wouldn’t do the next one. Well, I’m sure showing myself! Now that I know how Ludum Dare is actually pronounced, how can I refuse? I’m out to use what I learned from my first Ludum Dare to make something fun, un-buggy, elegant, and focused!

~Gameplay!?: GameMaker 8.0

~Graphics!?: Photoshop

~Audio!?: sfxr, musagi?


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