About KevinWorkman (twitter: @StaticVoidGames)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25 Warmup
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 21
Archive for the ‘LD #23’ Category
I just uploaded my entry to this weekend’s mini-LD, check it out if you feel like it: http://www.ludumdare.com/compo/minild-34/?action=preview&uid=5364
Defend the radar station! Detect incoming enemies, click to launch a missile, and last as long as you can!
Since the front page seems to be full of posts complaining about something or other, I’d just like to extend a thank you to the organizers of Ludum Dare. You took a small event and grew it into a worldwide community, and that’s awesome. I want to buy every single one of you a beer.
As far as I can tell, Ludum Dare doesn’t make any money, so it’s still just a few people doing this for free (or at expense) in their spare time. So if you want to complain and suggest changes, remember that nobody forced you to participate, and maybe donating a few dollars would make it a little easier for somebody to take time out of his/her busy schedule to try to meet your demands.
The point is not to win or to meticulously figure out what ratings you got and whether or not any of this is “fair”. You made a game in 2 days. You played a bunch of games that other people created in 2 days. Maybe you became twitter friends with some like-minded people in the community. Isn’t that awesome enough? Celebrate, move on, make more games, improve your craft, and reconvene in 3 months (or in 4 days).
“But we’re just trying to improve ourselves and offer suggestions!” Okay. That’s cool, I get it, and I’m not really criticizing that. I just wanted to offer a positive “great job!” post between the “ugh this would be so much better if…” posts.
So, great job! Thank you.
I’ve played several games with awesome soundtracks, and I’ve been downloading them when they’re available. I want to share the songs I’ve found as a sort of LD23 Soundtrack, but I need more songs to make a full album!
So, were there any games that you thought included great songs? Did your game use an awesome soundtrack? If so, let me know and I’ll give the game a play and try to include the song (along with credits to the developer and song writer, of course) in a forthcoming post with a link to download the soundtrack.
Here are some of my favorite soundtracks:
tl;dr: Embedded video ads are really annoying, even if you can skip them. You might want to compare your ad revenue to how much traffic you’re actually driving away when people just close your game when they see the ad, especially since most of the people playing your game are offering you helpful feedback, for free, in their spare time.
I’ve played over 100 games, mostly web versions, and I’m starting to get really sick of watching loud embedded videos (especially since it’s the same video for Max Payne 3 over and over again) every time I want to try out a Ludum Dare entry for a couple minutes. Even if the movie is skippable (not all of them are), you’re still adding a loud (usually unmutable), obnoxious barrier that makes it harder for people to play your game. And since the people playing it are doing so in order to give it a rating and offer you some helpful feedback, for free, in their spare time, you’re basically trying to make a profit from them helping you. It seems a little rude/selfish/whatever, which definitely seems to go against the spirit of Ludum Dare.
It’s getting to the point where I’m probably going to start skipping over games that force me to watch an embedded ad. I don’t want to do that because most of the games here are really awesome and the people who made them are rock stars so I want to give them some feedback, but if I’m annoyed, then chances are other people are annoyed too. Also, some people have older/slower computers that might play your game just fine, but lag because of the video. So you might want to compare your ad revenue to how many potential players are just closing out your game as soon as the ad starts.
I understand the need for indie developers to get some return on their games. I pay for hosting and offer it for free to Java and Processing developers, so I get it. And I do run ads on my site, but I try to make them as unobtrusive as possible- right now, just banner ads at the bottom of the screen. I will probably never play embedded video ads.
I’ve been giving developers the benefit of the doubt since most of this complaint is about games hosted on kongregate, and I’m not sure if there’s even a way for you guys to disable that ad. But I’ve also seen embedded ads in games hosted on sites like dropbox. So I figured I’d issue a friendly “hey, that’s kind of obnoxious and might not actually be good for you” gripe to give fellow developers some feedback.
Anyway, does anybody else feel this way? Or am I just getting tired and grouchy after playing so many games?
Many of our games (including my own) took the theme in one of a couple directions: you’re in space, you’re in a game with space restrictions (a platformer with small levels, a game on an island, etc), or you’re a bug/microbe of some kind. That’s inevitable given we all used the same theme, and there’s nothing wrong with that, and many of those games are awesome, fun, and creative despite sharing similarities.
But I just played spectrumTrap by sugarlollipop (http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12988), and she took the theme in an entirely different direction. It’s not exactly a game, but I love the creative twist on the theme. It was really refreshing after playing different versions of similar games for the past few days.
So, has anybody else come across a game they thought did something creative with the theme? I’d love to play more of them, but I don’t know how to search for them amongst the masses. Weird games, non-games, whatever. I’m not looking for games that ignored the theme, but took the theme and did something different with it.
Dear Significant Others,
We’re sorry. We’re sorry we’re going to be ignoring you for the next 48 hours while we program our games for Ludum Dare. We’re sorry for continuing to ignore you for the next week or so while we play the games other people created for Ludum Dare. We’re sorry if we come up with a good idea and continue working on our games even after Ludum Dare is over.
We’re sorry for missing happy hour on Friday, and we’re sorry for cancelling date night on Saturday, and we’re sorry that it looks like we’d rather be staring at a computer screen, typing away furiously instead of cuddling and watching a movie with you on Sunday.
We’re sorry for neglecting mundane chores like doing the dishes, taking out the trash, cleaning, and doing laundry in favor of programming. There’s work to be done! So we’re sorry if our apartments turn into rooms from katamari or if our personal hygiene suffers as a result.
We’re sorry that our heads will be full of code, game logic, colors, pixels, and sounds, and we’re sorry that it might take a while to get that out of our systems. We’re sorry if you ask us “what are you thinking?” and our response is some nonsense about finding the right balance between mood and theme and dividing time between underlying basics and aesthetic polish. We’re sorry if you catch us staring off dreamily into space.
We’re sorry, but if you didn’t know that our brains worked this way before now, it’s an important lesson to learn. And if after this week you still want to be with us, you could use the next Ludum Dare as an opportunity to enter this world together! A few months is plenty of time for us to teach you the basics, and nothing could be cooler than writing a game with (or against!) your significant other.
So, again, we apologize in advance for paying more attention to Ludum Dare than we will to you, but keep in mind that you could be using Ludum Dare to spend some quality time with us! We really do love you and – oh sorry, I have to go refresh the frontpage again now.
Every boyfriend or girlfriend doing Ludum Dare this weekend
I just submitted my game for warm up weekend. Now I’m even more ready for LD23!
I’ve been putting together a website devoted to helping out indie Java and Processing game developers, and one of my motivations is to make it easy to deploy a game for competitions like Ludum Dare. Just upload a jar and a thumbnail image, and you’ll have a decent-looking website to showcase your game as an applet, webstart, or downloadable jar without ever worrying about web development. This will especially come in handy for competitions, when you might not have time to create a website as well as a game.
I’m also working on adding tutorials and ad revenue sharing so that people can hopefully make some money off their games, but for now the basic functionality is there and might prove useful to somebody. I’m still working everything out, so I’d love to hear any feedback you have!
So, check it out if you feel like it: Static Void Games
See you all during the competition!