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Doooone!
So Jetpack Pixel is submitted
Quite happy with the result as I managed to do almost everything I planned. Here is my TODO list as a proof:
Next thing on the list: Beer, sleep and work (in ~7 hours).
It was so much fun participating on my first game jam! I’m looking forward to play all your games!!
Good night from Switzerland…
Jetpack Pixel is born!!
After 15 hours of work, I have a test build available
For the little story this game is made with Processing and has no pixel art at all. I used only primitive rect, circle and quads to make it. Funny thing that the main character is a pixel
I just lost 2 hours (so I’m at 17 hours actually) trying to publish a Java applet but it doesn’t seem to work. Getting frustrated.. However the game can be tested in the executable jar form here. Any feedback is of course greatly appreciated.
It is a single mouse button game. Press the mouse button to fire the jetpack. Watch out your fuel level. Touch the ground/building top to refill.

Still on the list:
-figure out how to make Applet deployment work (any help appreciated!!)
-title screen
-music (planning to generate sounds with sfxr and then used them to create some chip tune loops using Fruity Loops)
-balancing
And only 13 hours to go aarrggg..!!
Day 1 is done…
… now the problem is getting enough sleep for day 2
8 hours report
Ok after 8 hours of almost straight work I’m still alive, guess this is good news
Progress went fast at the beginning but now of course it starts to slow down. However I feel if I keep this pace I might actually finish this game.

Title [check]
Main character [check]
Engine running [check]
Gameplay tested [check]
Beer [do not even think about it]
Coffee [better idea]
Let’s get started!
This is my first jam ever, pretty excited! Started late but I got my game idea down and now working on a first draft.
In the meanwhile, here is a small picture of my headquarters =)

Looking forward to the nice things you are all going to come with!!


