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Archive for the ‘LD #23’ Category
My game, Astrosurf, is ready to go!
Enjoy! And let me know what you think.
It’s midnight and time to turn in. Here’s my progress:
I got what I thought was a pretty solid idea early on, and the implementation has been cool thus far. I’ve managed to get most of the gameplay in today, so I’m in a really good position to tweak the gameplay, and add plenty of pretty things.
The basic idea is to control your planet and guide it through an astral field, avoiding black holes, and causing natural disasters like volcanoes to propel the planet. It’s pretty morbid, especially now that the screams are in!
I’m in for a fourth time, and beginning to feel like a true LD veteran! I’m going 3D this time with Unity (C# code), 3ds Max and Photoshop, as well as cfxr for sound. This is quite a change from my previous attempts with ActionScript 3, but even a few weeks of playing with Unity has proven how wonderful and easy it is.
Yay for the themes! NOT KITTENS (or pixels, for god’s sake people, cmon)