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Archive for the ‘LD #23’ Category
Haxe Planets: Feedback-based post-compo version
Thank you all who post comments in my entry
Based on the feedback my game that is a one button platformer.
- It’s too hard
- Needs check points
- Needs a better hit box collision
- Needs to control the height of the jump
- One button mechanism doesn’t work when facing enemies
So, I createad a post-compo version that adds:
- Checkpoints
- A proper hit box in the collision algorithm
- A few optimizations
- Double jump
I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.
Best luck!!!
Haxe Planets: Android version
Hi all,
For LD23 I decided to use Haxe + NME to develop a multiplatform game.. so my game it’s a one button multiplatform platform game
I had two issues regarding Android version: scale and sounds.. the scale issue was solved by reading the documentation, and the sound issue was an incorrect asset type declaration.
This is my entry running in a Samsung Galaxy Tab:
You can download the Android version or try the flash and cpp version here
Good luck to all!!!!
Haxe Planets submitted
Hi all,
I submitted my entry: Haxe Planets.
It’s a one button platformer made in Haxe + NME.
Obligatory screenshot of final release:

You can play it here
You can rate it here
Things that I couldn’t finish: better graphics, better music, more enemies, O2 tanks, time restriction… a second mission
Having no time to improve the music is the worst part
I chose Haxe+NME to release the game in diffent platforms. I tested the game in Flash, HTML5, Android and Windows native and it works very well, except for the music, that only works as expected in Flash. I will try to correct this issue and let you know.
Best luck to all!!!!
Haxe Planets v0.0002
Hi all,
This is the second release.. I haven’t had enough time, but I really want to finish it. It’s a one button platformer. Fist mission is getting out of the base.
What’s new:
- New level, “exit” object (the game now support multiple levels) (Haxe + NME + FlasDevelop)
- Jump and level sound (SFXR)
- Music (ChordPulse + GXSCC + Audacity)
- More Graphics: Paint.net + GIMP2

Plan:
- Enemies
- O2 tanks
- Time restriction
Wish list:
- Second mission (outside of the base)
Good luck to all
Haxe Planets (WIP)
Hi all,
I started today… In this opportunity I’m using Haxe (http://www.haxe.org) and NME (http://www.haxenme.org).
The game is about an astronaut who has to save the Haxe Planets (small planets that have Haxe: the fuel of intergalactic ships).
Today I ported a platform library and improved it to Haxe/NME (I added camera support, improved jumping, etc.), I made a small tool that turns Tiled maps into Haxe classes, created some graphics, and a first level to try the engine.
I pretend to use the engine in touch devices like smartphones and tables, that’s why I chose HAXE NME, so the game is a ONE BUTTON PLATFORM... with a couple of twists I haven’t seen implemented in any one button game game I know.
All the “art” is work in progress (as usual in my games all graphics are in gray scale)
Home screenshot

Gameplay screenshot:

TRY THE CURRENT FLASH VERSION HERE
Good luck to all!!!



