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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About jfroco

    Entries

     
    Ludum Dare 25
     
    MiniLD #38
     
    Ludum Dare 24
     
    MiniLD #34
     
    Ludum Dare 23
     
    MiniLD 32
     
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    Archive for the ‘LD #23’ Category

    Haxe Planets: Feedback-based post-compo version

    Posted by
    Saturday, April 28th, 2012 10:43 pm

    Thank you all who post comments in my entry

    Based on the feedback my game that is a one button platformer.

    • It’s too hard
    • Needs check points
    • Needs a better hit box collision
    • Needs to control the height of the jump
    • One button mechanism doesn’t work when facing enemies

    So, I createad a post-compo version that adds:

    • Checkpoints
    • A proper hit box in the collision algorithm
    • A few optimizations
    • Double jump

    I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.

    Best luck!!!

    Haxe Planets: Android version

    Posted by
    Tuesday, April 24th, 2012 8:01 pm

    Hi all,

    For LD23 I decided to use Haxe + NME to develop a multiplatform game.. so my game it’s a one button multiplatform platform game :)

    I had two issues regarding Android version: scale and sounds.. the scale issue was solved by reading the documentation, and the sound issue was an incorrect asset type declaration.

    This is my entry running in a Samsung Galaxy Tab:

    You can download the Android version or try the flash and cpp version here

    Good luck to all!!!!

    Haxe Planets submitted

    Posted by
    Sunday, April 22nd, 2012 5:04 pm

    Hi all,

    I submitted my entry: Haxe Planets.

    It’s a one button platformer made in Haxe + NME.

    Obligatory screenshot of final release:

    You can play it here
    You can rate it here

    Things that I couldn’t finish: better graphics, better music, more enemies, O2 tanks, time restriction… a second mission :( Having no time to improve the music is the worst part :(

    I chose Haxe+NME to release the game in diffent platforms. I tested the game in Flash, HTML5, Android and Windows native and it works very well, except for the music, that only works as expected in Flash. I will try to correct this issue and let you know.

    Best luck to all!!!!

    Haxe Planets v0.0002

    Posted by
    Sunday, April 22nd, 2012 1:47 pm

    Hi all,

    This is the second release.. I haven’t had enough time, but I really want to finish it. It’s a one button platformer. Fist mission is getting out of the base.

    What’s new:

    • New level, “exit” object (the game now support multiple levels) (Haxe + NME + FlasDevelop)
    • Jump and level sound (SFXR)
    • Music (ChordPulse + GXSCC + Audacity)
    • More Graphics: Paint.net + GIMP2

    Try this release here

    Plan:

    • Enemies
    • O2 tanks
    • Time restriction

    Wish list:

     

    • Second mission (outside of the base)

    Good luck to all

    Haxe Planets (WIP)

    Posted by
    Saturday, April 21st, 2012 7:48 pm

    Hi all,

    I started today… In this opportunity I’m using Haxe (http://www.haxe.org) and NME (http://www.haxenme.org).

    The game is about an astronaut who has to save the Haxe Planets (small planets that have Haxe: the fuel of intergalactic ships).

    Today I ported a platform library and improved it to Haxe/NME (I added camera support, improved jumping, etc.), I made a small tool that turns Tiled maps into Haxe classes, created some graphics, and a first level to try the engine.

    I pretend to use the engine in touch devices like smartphones and tables, that’s why I chose HAXE NME, so the game is a ONE BUTTON PLATFORM... with a couple of twists I haven’t seen implemented in any one button game game I know.

    All the “art” is work in progress (as usual in my games all graphics are in gray scale)

    Home screenshot

    Gameplay screenshot:

    TRY THE CURRENT FLASH VERSION HERE

    Good luck to all!!!


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