Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About jfroco

Entries

 
Ludum Dare 25
 
MiniLD #38
 
Ludum Dare 24
 
MiniLD #34
 
Ludum Dare 23
 
MiniLD 32
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 17

jfroco's Trophies

Archive for the ‘LD #23’ Category

Haxe Planets: Feedback-based post-compo version

Posted by
Saturday, April 28th, 2012 10:43 pm

Thank you all who post comments in my entry

Based on the feedback my game that is a one button platformer.

  • It’s too hard
  • Needs check points
  • Needs a better hit box collision
  • Needs to control the height of the jump
  • One button mechanism doesn’t work when facing enemies

So, I createad a post-compo version that adds:

  • Checkpoints
  • A proper hit box in the collision algorithm
  • A few optimizations
  • Double jump

I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.

Best luck!!!

Haxe Planets: Android version

Posted by
Tuesday, April 24th, 2012 8:01 pm

Hi all,

For LD23 I decided to use Haxe + NME to develop a multiplatform game.. so my game it’s a one button multiplatform platform game :)

I had two issues regarding Android version: scale and sounds.. the scale issue was solved by reading the documentation, and the sound issue was an incorrect asset type declaration.

This is my entry running in a Samsung Galaxy Tab:

You can download the Android version or try the flash and cpp version here

Good luck to all!!!!

Haxe Planets submitted

Posted by
Sunday, April 22nd, 2012 5:04 pm

Hi all,

I submitted my entry: Haxe Planets.

It’s a one button platformer made in Haxe + NME.

Obligatory screenshot of final release:

You can play it here
You can rate it here

Things that I couldn’t finish: better graphics, better music, more enemies, O2 tanks, time restriction… a second mission :( Having no time to improve the music is the worst part :(

I chose Haxe+NME to release the game in diffent platforms. I tested the game in Flash, HTML5, Android and Windows native and it works very well, except for the music, that only works as expected in Flash. I will try to correct this issue and let you know.

Best luck to all!!!!

Haxe Planets v0.0002

Posted by
Sunday, April 22nd, 2012 1:47 pm

Hi all,

This is the second release.. I haven’t had enough time, but I really want to finish it. It’s a one button platformer. Fist mission is getting out of the base.

What’s new:

  • New level, “exit” object (the game now support multiple levels) (Haxe + NME + FlasDevelop)
  • Jump and level sound (SFXR)
  • Music (ChordPulse + GXSCC + Audacity)
  • More Graphics: Paint.net + GIMP2

Try this release here

Plan:

  • Enemies
  • O2 tanks
  • Time restriction

Wish list:

 

  • Second mission (outside of the base)

Good luck to all

Haxe Planets (WIP)

Posted by
Saturday, April 21st, 2012 7:48 pm

Hi all,

I started today… In this opportunity I’m using Haxe (http://www.haxe.org) and NME (http://www.haxenme.org).

The game is about an astronaut who has to save the Haxe Planets (small planets that have Haxe: the fuel of intergalactic ships).

Today I ported a platform library and improved it to Haxe/NME (I added camera support, improved jumping, etc.), I made a small tool that turns Tiled maps into Haxe classes, created some graphics, and a first level to try the engine.

I pretend to use the engine in touch devices like smartphones and tables, that’s why I chose HAXE NME, so the game is a ONE BUTTON PLATFORM... with a couple of twists I haven’t seen implemented in any one button game game I know.

All the “art” is work in progress (as usual in my games all graphics are in gray scale)

Home screenshot

Gameplay screenshot:

TRY THE CURRENT FLASH VERSION HERE

Good luck to all!!!


All posts, images, and comments are owned by their creators.

[cache: storing page]