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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
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About Jack (twitter: @jFransham)

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Archive for the ‘LD #23’ Category

Intertubes Post-Mortem

Posted by (twitter: @jFransham)
Sunday, April 22nd, 2012 11:32 pm


I can’t say that it didn’t go well, which is surprising seeing as how unfinished it was at 12:00 yesterday.

In the final 12 hours (I’m on GMT so I had until 2:00 this morning, but I finished at 12 GMT regardless) I added sound, a menu, fixed graphics, shooting that wasn’t horrific to use, combos, and a HUD, and that’s not even beginning to mention the stuff I fixed, and jesus, does building games from first principles in LWJGL leave a lot to be fixed.

Unfortunately, I can see myself being very busy this time 4 months in the future, so I might not be able to participate in LD24, but I am damn proud to have produced something for the 10th anniversary of a competition that has caused me so much work and effort and stress, but I can’t help but love.

You can play the fruit of my labours here.

I’m in

Posted by (twitter: @jFransham)
Tuesday, April 17th, 2012 12:50 pm

I’m hardly a Ludum Dare regular, but I’ve done it once before and I was absolutely happy with the result, so I’m trying something a bit more ambitious for this LD – a game made in UDK. I’ve been using it a lot recently and I can more than do the programming part, and I want to force myself to have a more comprehensive knowledge of the engine. Obviously, I know how to work within my means and I more than intend to keep all content creation to a bare minimum, with minimalist levels and simple gameplay. I will also use Photoshop for graphics and Flash for HUD creation. If the brief ends up as something requiring too much content for 2 days work, I will switch to Java and LWJGL, with GIMP or PyxelEdit for graphics.


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