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Ludum Dare 26 — April 26-29th, 2013
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About Jezzamon (twitter: @jezzamonn)

Hello I'm about to leave school soon whee isn't that fun

I started learning ACTIONSCRIPT 3.0 in 2009. Isn't that great?

Also GOOD JOB for reading this THANKYOU very much

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
MiniLD #37
 
Ludum Dare 23

Jezzamon's Trophies

Archive for the ‘LD #23’ Category

My game is LIVE (still WIP)

Posted by (twitter: @jezzamonn)
Saturday, April 21st, 2012 7:33 pm

Go here to play it! It’s a fairly simple platformer with gravity controls :D

Have a free level editor

Posted by (twitter: @jezzamonn)
Monday, April 16th, 2012 6:05 pm

SWF • Description on DeviantArt

I made a little level editor a while ago, and now I polished up and released it as a SWF. It’s not super amazing, but it’s completely free and very simple and quick to use.

I remember someone posting about using Note Pad to design levels on a previous Ludum Dare, and I remembered how tedious it is to design anything worthwhile within a text editor, so I’m mainly releasing this so that no-one ever has to do that.

So if you know anyone that’s likely to use a Note Pad or any other basic text program for designing graphical 2D levels, show them this!

Using Flash Libraries?

Posted by (twitter: @jezzamonn)
Wednesday, April 4th, 2012 12:16 am

So, I’ve seen a lot of games which use, and heard a lot of people talking about different libraries in Flash, such as Flixel, Box2D, FlashPunk, etc. Personally, I’ve only used Flash CS5, with the regular API and no external code, nothing I haven’t written myself.

But a lot of people use these libraries, and they seem to be particularly effective, especially with pixel based games. Furthermore, the regular graphics in Flash is supposedly inefficient, and lags up quite a bit whenever you try and get it to do too much.

So does anyone have any recommendations as to what direction I should take my programming, especially for the next Ludum Dare? I’m not a complete noob, and I have made tile-based games and things like that myself, I’m mainly concerned with efficiency and reducing lag, and also the 48 hour time limit.


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