Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About Jeremias (twitter: @StevenColling)

Email: info@stevencolling.com
Twitter: @StevenColling

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
MiniLD #37
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22

Jeremias's Trophies

Archive for the ‘LD #23’ Category

No Space (Post Mortem)

Posted by (twitter: @StevenColling)
Monday, April 23rd, 2012 9:02 am

I’m from Germany, so Ludum Dare started 3:00. I got just 2 hours to sleep and waked up at 3:00… I heared many people say, that sleeping first is better – I would get up again at 3: You are totally excited and in these 48 hours there will be some sleep (I had 6 or 7 hours after 24 hours Ludum Dare elapsed).

I finished my game NO SPACE. Here is a gameplay video:


What went right?

What went wrong?

 

(more…)

I’m in!

Posted by (twitter: @StevenColling)
Monday, April 16th, 2012 10:38 am

I’m in! Second time, using:

  •  Language/Framework: C# with XNA and an own library called GB2D presented in this post
  •  IDE: Visual Studio 2010 C# Express
  •  Graphics: GIMP, Inkscape
  •  Sound and music: Sfxr, Autotracker (perlscript to generate random music), perhaps trying Otamata or Aviary (presented here)

Why do I program an own library for 2D games? There are a lot of things I could use, like FlatRedBall. But… programming primitive components makes fun and I learn a lot – that’s all.
(more…)


All posts, images, and comments are owned by their creators.

[cache: storing page]