Email: info@stevencolling.com
Twitter: @StevenColling
About Jeremias (twitter: @StevenColling)
Entries
Ludum Dare 26 | Ludum Dare 25 | MiniLD #37 | Ludum Dare 24 |
Ludum Dare 23 | Ludum Dare 22 |
Jeremias's Trophies
Archive for the ‘LD #23’ Category
No Space (Post Mortem)
I’m from Germany, so Ludum Dare started 3:00. I got just 2 hours to sleep and waked up at 3:00… I heared many people say, that sleeping first is better – I would get up again at 3: You are totally excited and in these 48 hours there will be some sleep (I had 6 or 7 hours after 24 hours Ludum Dare elapsed).
I finished my game NO SPACE. Here is a gameplay video:
What went right?
What went wrong?
I’m in!
I’m in! Second time, using:
- Language/Framework: C# with XNA and an own library called GB2D presented in this post
- IDE: Visual Studio 2010 C# Express
- Graphics: GIMP, Inkscape
- Sound and music: Sfxr, Autotracker (perlscript to generate random music), perhaps trying Otamata or Aviary (presented here)
Why do I program an own library for 2D games? There are a lot of things I could use, like FlatRedBall. But… programming primitive components makes fun and I learn a lot – that’s all.
(more…)


