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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About icefallgames (twitter: @https://twitter.com/#!/IceFallGames)

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    Ludum Dare 23

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    Archive for the ‘LD #23’ Category

    Quantum Entanglement post-comp level fixes

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Wednesday, April 25th, 2012 1:04 pm

    For any of you that have played my game Quantum Entanglement, there are some fixes for bugs in the levels which allowed for easier solutions than I had intended.

    The full windows installer has the fixes here, and for those with the zip version, the replacement files for the levels are located here (just copy over the old versions).

    Quantum Entanglement complete!

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Sunday, April 22nd, 2012 7:48 pm

    I think it turned out pretty well for my first LD. It would have been nice to have a little additional time to think through my levels a little more, and also improve the music. But I was able to put in a good amount of polish, so that was nice. I wrote a little post-mortem here.

    The entry is here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319

     

    Gradually coming together

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Sunday, April 22nd, 2012 2:16 am

    I’m still a little worried my quantum entanglement mechanics aren’t sufficiently interesting, but it seems to be getting better and better the more I “explore” my world. I’d like to spend the remaining hours tomorrow on polish, but I feel I still have some discovery to do about what interesting puzzles can arise in this world where orientation and position are linked…

    I’m in!

    Posted by (twitter: @https://twitter.com/#!/IceFallGames)
    Tuesday, April 17th, 2012 4:05 pm

    This is my first Ludum Dare. I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.

    I wanted this to be playable in a browser, so I looked into also having a Silverlight version using the SilverSprite library, but that is looking less and less likely. So it will likely just be a Windows executable.


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