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Ludum Dare 26 — April 26-29th, 2013
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About HybridMind

I'm Dave Evans, aka HybridMind and I've been participating here since Ludum Dare 11 back in April 2008.

Ludum Dare is largely responsible for getting me back into my childhood dream of game development and I started my own game studio in January 2009 called Hybrid Mind Studios. I currently focus on making fun and original flash and mobile games.

More information:

Blog
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My Ludum Dare Games:

LD 11 - Minimalist - 2008: MinMo 32nd overall out of 71 entries
LD 14 - Advancing Wall of Doom - 2009: Fleedom Flies 19th overall out of 123 entries
LD 15 - Caverns - 2009: Angry Caverns Tied 10th overall out of 144 entries
LD 18 - Enemies as Weapons - 2010: AVOIDAL 14th overall out of 172 entries

Entries

 
Ludum Dare 26
 
Ludum Dare 23
 
October Challenge 2010
 
Ludum Dare 18
 
MiniLD #16
 
Ludum Dare 15
 
 
 

HybridMind's Trophies

Archive for the ‘LD #23’ Category

Shorted Out – Final

Posted by
Sunday, April 22nd, 2012 6:20 pm

Here is the compo version of Shorted Out, my first game ever in Unity. I didn’t end up having time to add sound effects or music, but I’m happy with the progress I did make within the time limit. I managed to create four levels at least for this strange racing game.

Basic idea is that you are a lost electron and you have to reach the SAFE-T zone at each level. You use the arrow keys to move and if you short out on anything metal you spark and take a little penalty delay. Tracks your lowest time record.

Here is the compo voting page for Shorted Out.

I gamified this shit

Posted by
Sunday, April 22nd, 2012 1:52 pm

Here is playable build v04 to check out. Use arrow keys to start the level and move around. Avoid everything silver/metal. Get to the SAFE-T zone marked in stripes. Each hit on silver/metal costs 1 second penalty on your clock. Simple score idea will just be to complete the levels in quickest time. I’ll design multiple risk/reward paths along the way. Having way too much fun with Unity!

More progress

Posted by
Sunday, April 22nd, 2012 9:33 am

Here is another playable build of my Unity game. Arrow keys move. Try to reach ‘safe-t” zone. Nothing happens if you do yet. :D Got a shitty main menu implemented and got sparks and push back force occurring when you impact any of the silver areas. I’m having a lot of fun with my first Unity game even if the progress is slow, that is kind of to be expected.

Tiny Progress

Posted by
Saturday, April 21st, 2012 1:08 pm

Here is a screenshot from my current game build. Basic concept is you are a loose electron lost in various circuit board levels trying not to touch anything that will short you to ground. This screenshot represents a current proof of concept. You can’t touch those solder points or wires and you can use the ramp to reach that safety zone.

I’m just focusing on having fun this compo and learning Unity by using a simple and small enough game idea that I might be able to pull something off.

Are you crazy? Of course I’m in.

Posted by
Wednesday, April 18th, 2012 1:31 pm

I haven’t had a chance to do one of these compos for awhile but I can’t miss the 10th anniversary, right? I’ll make something using Unity as my game engine, Reason for music, Audacity for sounds, Flash and Photoshop for art/textures, and possibly Blender for 3d models. So excited I couldn’t help but make a strange drawing in honor of the 10th anniversary of Ludum Dare. I’ve always pictured the competition as an orange colored paste, haven’t you?


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