Archive for the ‘LD #23’ Category
I’ve run out of time, so I’ve gone ahead and submitted my effort.
One one hand, I’m glad I finished it within my personal time constraints, allowing me to contribute to the 1000 game goal as well as my own personal goal, and I’m glad it came out as playable from start to finish!
On the other hand, there is a huge list of things I wanted to do that had to be left out, so content is a little sparse, there may be bugs, and I had to cut a lot of the procedural content generation that I had begun work on because I felt it would have taken to long to complete.
That being said, I feel like I’ve learned a number of lessons that will help my future efforts, and really I think that’s the a definite win!
This has been a lot of fun, and I look forward to submitting a better entry in the next LD48!
OK! Map transitions and persistence now works, as does NPCs, I’ve also implemented the dialog engine and started working on the quest. I do not believe I will be able to achieve my initial idea within the time limit, so I’ve had to modify my plans :S Still I hope to have something at least partially playable by the deadline. Below is a screenshot of my progress
I’ve gotten map transitions working to a certain extent, with procedurally generated maps persisting once created, but I’ve now got to try keep track of which doors go where and what NPCs are in each map, and then it’s on to dialog and AI. In any case I’ve completed quite a bit and now it’s time for a short break
What I’ve done so far can be found HERE.
Coming up with an idea ended up being much more difficult that I had initially anticipated, but I’ve settled on a path that I believe embraces an interpretation of “Tiny World”, be it either a physically “Tiny World” or a microcosm. I’ve also made headway on the game itself, as per the below screenshot I’ve made a thing:
I’ve very little experience in game development, but I’m keen to give it a shot so I’m in.
I haven’t decided fully what I will be using to create my entry (I am waiting to see the theme), but I’d really like to try something in Java using libjcsi since I’ve recently re-discovered rogue likes and I feel they way they represent complex scenes and environments with only basic character sets is really beautiful.
I’ve been practicing with both canvas and libjcsi so I know how to create a basic game loop, take input, and render stuff to the screen, but that’s about it. It should be interesting to see what I can come up with in such a short time.
As for a theme, I’m hoping for either Stealth, procedural, artificial life, or adventure I would like to explore some of the more abstract themes, but I fear they lend themselves to scopes far beyond my abilities, and I have a thing for Stealth games.
As for a code base, I may cannibalize some stuff from the practice stuff I tinkered with, but there’s not much there, but I’ll throw a link up later once I’ve found somewhere to put it. Edit: https://github.com/RootSecks/PracticeRL/