About HeyChinaski (twitter: @HeyChinaski)
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Archive for the ‘LD #23’ Category
Whew. That went pretty close. My internet connection died too so I’m writing this post by tethering to my phone. I called the game “Astro Gardener”. I got a lot more done than I expected, (even sound!) but there are a few small things missing/wrong. The spaceman’s rocket doesn’t leave a trail, I wanted to add trees and power ups, the aliens are too aggressive and there are a few performance issues. Still I’m pretty happy with it. It was fun to build and I think it’s pretty fun to play too.
It will perform better if you download and run the jar file rather than play in the applet. Another reason to download is that the aliens are pretty mean so it plays better in full screen as you can see them coming earlier.
Use w,s,a and d to move around. Use the left mouse button to shoot and throw things. The red rock (follow the red arrow) is your seed rock. Throw other rocks at it to create your planet. You can get rocks by destroying meteors (follow the brown arrow). Be careful not to let any meteors hit your planet when it is small as it will break apart. Once a planet is finished you can start another one. A planet is finished by adding five clouds to it. Clouds are added by finding ice blocks (follow the blue arrows, they are only available once your planet is a certain size) and throwing them at your planet. Clouds will cause grass to grow which will earn you more points. The is no end game so the aim is just to get a high score.
That’s it for today. I have other commitments until tomorrow morning. Things are going pretty well, if a little slowly. You can see from the screenshots the idea is to build a “Tiny world” by collecting space rocks and throwing them together (you have to start with the red one in the middle). I’m not sure if I’ll get everything done that I want to tomorrow so I may have to scale back my ambitions a bit.
I have a concept and although I’ve not got as far through with the implementation as I’d hoped I thought I’d share my progress.
I have a dude whose flight through space you can control with the wsad keys. He also aims where your mouse cursor is (although doesn’t shoot yet). I need to work on adding the core feature of the game next; the part that actually meets the “tiny world” theme.
Demo here: http://heychinaski.com/ld23/game.html (click to focus the applet)
Code here: https://github.com/tom-martin/LudumDare23
This will by my first Ludum Dare. I’m in the UK and debating whether to wait up and find out the theme at 2AM or go to sleep now and be fresh, rested and ready to start tomorrow.
I’ll probably be using Scala or Java and Java2D as it’s what I’m most familiar with, despite perhaps not being the greatest toolset for making games. Either way I’m super excited to get started.