I am 15 years old barely getting a start in life. I've recently got into game development, as a little kid i really wanted to become one, but didn't know where to start so for the past few years i've been fiddling around GameMaker, Roblox, And other "basic" game creators and really wasn't satisfied. A few months later I am currently studying and learning C# in Unity3d.
Archive for the ‘LD #23’ Category
Very exciting to see many GREAT games being created at LD23! I’ve played about 120 games and many of them are very creative and good. It also gave me about 60 responses to my game which you can try it here. This was my first attempt at LD and i think my result are beyond my expectations.
My Results Are:
#155 Theme 3.56
#252 Mood 3.00
#357 Audio 2.65
#402 Humor 2.28
#411 Graphics 2.92
#481 Innovation 2.82
#502 Overall 2.85
#680 Fun 2.23
Theme ( #155 :: 3.56 )
Seeing this made me very happy. I was able to get #155 which was very exciting to see. I can see why because i took the meaning of “Tiny World” literally and created a Tiny World! This was one of the categories I was going towards through literal meaning.
Mood (#252 :: 3.00 )
This was confusing to me. I didn’t see my game as very moody or something, but many said they liked the music or ambience i set. I guess the nice sounding music put people i ease. This is still very exciting to see
Audio (#357 :: 265 )
This is same for the mood because of the audio the mood was set right i guess i wasn’t really expecting much for the audio. There was only 1 main music and atleast 5 small effects.
Humor (#402 :: 2.28 )
this was one of the category i was going towards, but then 5 hours into the competition i reviewed the game idea so far to find out it wasn’t so funny, but this was still my 4th best scoring category. I guess i did conclude some random event through some simple cutscene pictures.
Graphics (#411 :: 2.92 )
Still not understanding, but I created all my artwork in close to 1-2 hours. Nothing exciting because mostly everyone did some sort of pixel art and i did the most minimal of pixel art.
Innovation (#481 :: 2.82 )
This was the problem for me. I was trying to make my game different, but it didn’t work out as well because i have no imagination at all
Overall (#502 :: 2.85 )
This was exciting to see my overall score, rank 502 seemed decent to me because i was around the half way mark(502/1072) this didn’t worry me because i knew my game wouldn’t be the most amazing.
Fun (#680 :: 2.35 )
This i can agree with MY GAME WAS SO BORING! Many comments suggesting that the game should be more challenging and not so boring, this is because all you do in the game is either go Right or Left. This created absolutely no challenge or difficulty at all. I even found myself getting bored when i was testing. I decided to not try to scrap the idea because after testing i was already to far into the project.
What I’ve Learned For Next Time:
- Faster paced game (People disliked my slow pacing game, this contributed to how boring it was)
- More challenge and more difficulty ( My game was waaaay to boring and easy)
- Polish Polish Polish
- Spend more time on Aestics
Overall this Ludum Dare was very exciting and I hope to join the next one or the Mini-Dare!!
I’ve been playing alot of REALLY i mean REALLY awesome games, but there is this one game that stood out from the others
This game is amazing in the graphics i would like to say, if you really want to play a really great game you should definitely check this game out!
I’m still stunned that i was actually able to complete LD23, I am satisfied about my game, but there were some flaws i will have to point out. The game I created was a Simple Platformer called Block Bros. With not much too do really.
So I decided to use Unity3d well because that’s really simple for me to understand. In Unity3d i used C# as for the graphics i originally was going to use Photoshop for it, until the theme showed up and i switched to Paint.Net for it. The sounds were created by Generators ( SFXR, BFXR )
The Things That Worked:
>>> Familiar Tools – I was sorta familiar with Unity3d and C# which made my programming and compiling the game overall was pretty simple.
>>> Theme – The theme really helped me with my artwork as Pixel Art is for me easy and I spend about 30 minutes creating all the Artwork.
The Thing That Didn’t Work:
>>> LD Familiarity – I was totally familiar with the rules and how it goes. I was able to read the rules, but the only part that confused me was how we cannot use downloadable, but free open-source. I was confused and decided to download some soundtracks for my game, but after reading some more post on this and asking question in IRC i decided to delete and i took at least one hours to find a great soundtrack generator, this was a small set back for me.
>>> Planning – The main plan was a simple platformer. Then it turned into a fighting platformer. Then i totally scratched everything and created a Puzzler Platformer. This was because as I was creating the game more idea came into my head, thus creating conflicts on what should i do, how, and why. It was very confusing and i decided to scrap my previous work and to redo it all over again. This set me back another 2 hours, because i only spent about 15 minutes thinking and drawing the idea/concept.
>>> Level Designs – The level design were created absoluting randomly, none were planned out. After programming everything I put trees there and here and designed it anywhere. This caused confusion and i sometimes had to redo the entire level. This didn’t set me back much, but did unmotivated me.
>>> Messy Folders – all my folders were absolutely a disaster, there was no sense of organization and everything was everywhere. I found sound files in the graphic folders, Scripts not even in the folder, and graphics in the Object folder. The way i named the file made it hard to understand for me. It was just a total mess.
>>> Not Prepared – Okay, this is my fault. I knew i was going to do LD, but i still decided not to even practice at all. I kept telling my self “Gotta practice”, but then my mind when off on it’s own tangent. Sometimes I told myself even while i was participating that “AHH I QUIT!”. It was very unmotivating and tiresome.
Despite all this mishap i’ve have it was actually a VERY fun time, and gives me experience on how i can become a greater game developer. I hope to join the next LD…! Knowing your weaknesses will only make you stronger.
You can view my entry here ->> MY ENTRY <<-
Alright nothing much changed, but i’d thought i tell atleast SOMETHING before i head to catch some Zzzz’s again.
I’ve continued creating more levels and getting some more concepts into the game.
Here is a level with some concept as you can see we have the Dangers and the interactions.
Well there’s what i got so far G’night!
I’ve got almost everything together, now i just need some more levels and an ending! Super Excited because i believe i can actually finish early if i work at it.
The gameplay is a simple platform puzzler. Nothing special really. A person trying to find his lost twin.
Heres a webplayer
It’ll do the talking.
A new day has risen and I guess it’s time for me to post something i guess. This has been such a fun competition to be apart of as it is my first year and with my limited knowledge i think i have something decent created.
It’s the not the prettiest [ I'm no artist ]
Going to be my first year! I am a inexperience game developer and have been testing around and learning C# for about 5 months. Im in school so i dont have much time to do much, but i still want to try this!
List of what i’ll be using:
- Unity 3D**
-Photoshop Elements** Came with my Wacom Tablet!