Archive for the ‘LD #23’ Category
I woke up like 2 hours ago and I’ve managed to do a little extra onto my game. The games not meant to be difficult and it has more of a casual exploration theme than action. Anyway I’ve added a few more hazards so you have a few more things to look out for, plus now I have more than one enemy.
First time I’ve finished a game for Ludum Dare, given this is my first time entering lol.
I feel like I’m done, sure I can add more things but I need sleep. If I have time after waking up for extras then I’ll add a few if possible.
One thing the game lacks is music, I’ve never composed anything in my life. Saving up for an electronic keyboard so hopefully next time I’ll be able to compose something
Game is available here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4626
Time to sleep!
I’m pretty much done with everything now that I would be happy to release as the finished product. I only need to add a few cinematics and the ending scene – possibly multiple endings if I have time.
Of course I’ll be using every minute available to me to further add stuff to the game, it’s just nice knowing I have a little less pressure on me now.
I have a bad habit of winging things as I work, graphics, story, controls, etc… I suppose I did do a little planning with this game but it’s no where near the same as it was originally set out to be. I still don’t even have a name for it yet. Reminds me I also need to do a menu screen – why am I remembering all this now!
I tried adding a few puzzles to the game but as I’m bad at using my head I guess they’ll be easy, anyway – screenshot time
Completed the desert terrain set and now I’m working on the snow terrain. With 23~ hours left I think I’ll have time spare when I finish. Meaning I can enhance other things that I had to sacrifice earlier on – if only I don’t keep drifting away from it.
Other things that have been added is the healthbar for the player and enemies now hurt you when they touch you.
Started work on the desert terrain but I’m still far from finished on it. I’m heading off to bed now anyway so I’ll work on it more when I wake up.
In the mean time I’ve provided a demo of what I’ve done so far, welcome to any suggestions
I still need to add another cinematic where the shuttle falls onto the planet but that can wait and if I have time I’ll add it.
Controls are explained in game apart from: Escape – closes the game, F4 – Toggle Fullscreen/Window mode.
Implemented double jumping, shooting, water, and room transitions. The story progresses along a little more and one enemy has been added so far.
I think I’ve done enough for the forest sector anyway, time to work on the desert and more variety
The story currently plays out as: You crash land on this small planet, you then need to search for some water and food. Your search leads you astray and during your hunt for food you can no longer head back to your ship.
The objective is then to run around the planet, back to your ship. Well… that’s a minor objective anyway. As you really can’t leave the planet as your ship is broke.
This guy is here to stay anyway, he just needs to make it more homely
Got most of the animations done for the player (hopefully), including a jump pose. Did a little intro involving the characters ship running out of fuel – thus crashing onto an unknown planet.
I’ve also added some in-game instructions.
Now working on room transitions and getting away from the starting area, finally!
8 a.m here now, soon I’ll be making some breakfast. I already have a hot cup of tea in my hands :3
I said I was going to enter the last one but my girlfriend ended up distracting me and I never bothered submitting anything.
This time I hope to change that and for simplicities sake, I’ll be using Game Maker 8.1. Not planning on using Java this time even though I have more experience with it unlike I did last time.
Anyway, only 2 hours to go and I’m looking forward to it!