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Ludum Dare 26 — April 26-29th, 2013
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SOTU – Post Mortem

Posted by
Monday, April 23rd, 2012 7:54 pm

This was my first LD and pretty well the first game I’ve ever made from the ground up. I finished with about 3 hours left and I was very impressed with the results! :D

What Went Right

I was very surprised by how fast I came up with the premise for my game and by the speed I created my assets. I was also very impressed that I had little bugs or errors during the development for my game! :D

What Went Wrong

When testing a game, ALWAYS USE A DEBUGGER! There was one really bad bug in my game, and it seemed like I could never get the bug to occur in the debugger but I could always get it to happen when running outside the debugger. I also think I took the event much too casually, and that let little time to add more content into my game.

What I Thought

I LOVED IT!!!! There is no better way to express it! The 48 hours development time is great motivation! Getting constructive criticism from the community is also great! I very well plan to enter then next LD, because the thrill from this one was just fascinating!

You can check out my game here, and if you play, please tell me what you thought! Also all constructive criticism is very much welcome :D

I made a basic map editor

Posted by
Tuesday, April 17th, 2012 7:49 pm

I made this basic map editor that I plan to use in my entry, you can download the source for it here

It’s only requirement is SFML 2, give me some feedback if you like it

First Time :D

Posted by
Tuesday, April 10th, 2012 2:21 pm

This will be my first time entering LD and hope I can finish my game :D

Tools:

C++ and SFML
gimp for graphics
sfxr or something for sound, sound isn’t my strong suit
vim or eclipse CDT for editing

I can without a doubt supply linux binaries, but I will try my hardest to get a windows binary :D


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