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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
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About Hazard (twitter: @HazardX)

Entries:

LD48 #23 - Theme "Tiny World"
Spaceship Planet Merge
Overall place: #292 of 1072
Best category: Innovation - #109 of 1072

LD48 #22 - Theme "Alone"
Alone with... things!
Overall place: #65 of 717
Best category: Fun - #33 of 717

Entries

 
Ludum Dare 23
 
Ludum Dare 22

Hazard's Trophies

Archive for the ‘LD #23’ Category

Playthrough video of “Spaceship Planet Merge”

Posted by (twitter: @HazardX)
Wednesday, April 25th, 2012 7:49 am

Play & rate “Spaceship Planet Merge” HERE!

Timelapse of “Spaceship Planet Merge”

Posted by (twitter: @HazardX)
Monday, April 23rd, 2012 5:45 am

The resulting game can be found here:
- Spaceship Planet Merge

Spaceship Planet Merge

Posted by (twitter: @HazardX)
Sunday, April 22nd, 2012 6:50 pm

Ever wanted to use explosive plants to shift planet orbits to crash them together to turn a solar system into a spaceship? Propably not, actually… :)
But if you do now, check out Spaceship Planet Merge!

!

Pedoalien approves this theme

Posted by (twitter: @HazardX)
Saturday, April 21st, 2012 9:13 am

I’m in, again!

Posted by (twitter: @HazardX)
Wednesday, April 18th, 2012 1:31 pm

Second Ludum Dare for me and highly motivated again. I’m hoping to do something more experimental this time. My last entry was fine, but rather traditional.

Tools of choice:
- C# and XNA with Microsoft Visual Studio
- Farseer Physics, if the game needs complex 2D physics effects
- Photoshop and ASEPRITE for graphics
- Audacity, bfxr/sfxr and maybe my mouth for sounds :)
- cgMusic for generating music, and Anvil Studio/Audacity for finetuning (not sure about cgMusic yet. feels like cheating because the tool is really good at composing random music.)

I’m also using Base Code this time. It’s mostly all the basic functions like simple 2D animations, particles, scene layers and the landscape tile engine ripped from my last entry, just so that i don’t have to write exactly the same utility functions again if i need them.

Wasn’t very happy about the “Alone” theme last time. Something less generic would be great.

Anyway, let’s code! :D

A quick reminder – read the rules!

Posted by (twitter: @HazardX)
Monday, April 16th, 2012 4:54 am

During last Ludum Dare there were some participants who weren’t aware of the rules, especially not of the restrictive rules of the 48 hour compo. Yes, it is a fun competition, but the restrictive rules are part of the fun. Participate in the Jam if the rules are too restrictive for you. Having to argue about violated rules afterwards is always awkward, thus here a quick reminder: Read the rules!

The most important restriction some weren’t aware of: ALL content must be created within 48 hours! This means you are NOT allowed to use graphics, sounds or music previously created by you or others. You are NOT allowed to use downloaded graphics, sounds or music, even if they are free and even if you modify them heavily! The only graphical third-party content you are allowed to use in your project are Fonts. The only third-party audio elements you are allowed to use are drum loops, drum samples and sampled instruments used for music creation.
You are, however, allowed to use Content generators that create graphics, sounds or even music on-the-fly based on parameters given as input. sfxr is a popular example.

The same basically also goes for code, but you are allowed to use all publicly available frameworks and libraries. You are also allowed to use generic base code and personal libraries IF you make them publicly available prior to the start of the competition by posting them here on the site (as a blog post). This exception is probably in place to lessen the advantage of game creators and full-blown game engines over entirely self-written games.

With that being said, have a lot of fun by challenging yourself, be it in the 48-hour-compo or the 72-hour-jam!


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