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72 hour bliss

At this point I am very thankful for the 72hour time limit of the Jam edition of LD.
I could make this game very awesome if I had the next 24 hours in my disposal, but unfortunately work calls in 8hours (including presumably sleeping before it).
I think I will still finnish with something relatively coherent, but sound effects I probably have to forego this time.
More than I could imagine

Something clicked and I had a very productive content-spree with my project.
This screenshot doesn’t even show all of the things I managed to put in.
I think now 08:00 am local time, it is a good place for a nap.
Afterwards the todo-list looks as follows:
- Implement a bit more content
- Iron out a stupid bug that occasionally causes objects to jitter.
- Add scoring and game over.
- Music and sound effects!
- Give it a name.
Slowly but smoothly

Procrastination got a little hold of me. But things have come along quite smoothly.
I am now at the fun point of having a working engine I can now tweak.
Next up: implementing the central piece of this game.
This is what happens when the artist cancels

So far this is pretty much what is up.
Looks pretty hopeless, but I am actually fairly confident of what I’m doing and that it is going to progress quite nicely over the next night.
There’s going to be like eggs ‘n stuff
So I’m doing the Jam. Didn’t get the best of starts as my team mate had to cancel and I am still slightly hung over.
On the upside whilst drinking my morning coffee I was able to outline a concept, mechanic and story.
The game will be single screen and the story is a take on finnish (that’s where I’m from) creation myth.
I’ll be using ImpactJS because 1) the editor is awesome 2) browser games just reach more people.


