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Things are advancing steadily! Im feelin it. More buildings now, and slightly better interface. Adding sounds soon.

The game is JUUST starting to feel fun, I cant release this for the compo! This is going to be a jam game folks. Heres the state of the game at competition time:

It is fun, but just a little bit lacking in buildings and enemies, going to spend the extra day on just that!
less than 3 hours left…. adding graphix!!
NEW BUILD


Time to make graphics!
LATEST BUILD
It now generates a proper random city, but its pretty bare and all visuals are still placeholder. Ill make visuals next and then try to populate the city with enemy monsters and tanks, which already work but dont have any spawning mechanic yet.
Same controls as before, but M toggles a map of the generated city. Square colors refer to map types.
Slowly advancing…

Heres a build:
BUILD DOWNLOAD!
Arrow keys move, C picks up things and throws em, V attacks with the object or eats it if its comestible. Sometimes you will spawn inside of a building, just move around until it collapses. Im setting up a proper city generation now, then ill get into creating real content for it all. it doesnt look much, but I think the results’ gonna be pretty cool!

it aint pretty yet, but its a start! I got a vague idea going, a game I had in mind for a little while. I didnt expect I would be starting it so soon so I still have a lot to figure out about the concept. Basically, a simple roguelike game where you play as a giant monster rampaging through a town instead of an adventurer exploring a dungeon maze. Still thinking about the overall idea and how the two concepts will mix, as I work on getting the simpler elements of the game working. Going for a walk now as I think about it further!
Im in. Gonna use Game Maker and graphicsgale and SFXR.


