Archive for the ‘LD #23’ Category
Getting platformer collision detection down is a pain in butt.
After brainstorming an idea, I found out that slick2d and Eclipse weren’t goint to play along. Four hours later, I have a Slick app working with Netbeans.
For my second Ludum Dare, I’ve decided to not use C#/XNA due to portability issues.
This time around, I’m going to try using a different language and a library I have never touched before.
Language and Library – Java + Slick2D/lwjgl
IDE – Eclipse
Music and sounds – Audacity, headset microphone, nearby instruments and objects
Graphics – Paint.NET and GIMP
Energy generating fluid – Coffee
Inspiration inducing inebriant – Beer