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    About devince (twitter: @@vcarluer)

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    Archive for the ‘LD #23’ Category

    Tiny Galaxy on Chrome Web Store

    Posted by (twitter: @@vcarluer)
    Sunday, May 6th, 2012 4:50 am

    Tiny Galaxy is now available on Chrome Web Store :D

    The game is online and has no ads. Even if I don’t plan to make money with it I hope it will have enough visibility among the lot of games in store!

    It is version 1 completly debugged with tuned gameplay. There are no really new stuffs but the ability to destroy blue bridges.

    I hope you will enjoy it! Give me stars ;p
    Have Fun.

    Web store page

    Direct game page

     

    The web version of my game is available

    Posted by (twitter: @@vcarluer)
    Wednesday, April 25th, 2012 4:09 pm

    I had some problems to make it work but after some technical optimizations I can propose you now an html 5 version of Tiny Galaxy.

    It may be simpler than the java one for some to test.

    I kept the exact gameplay (with its flaws) and there is a small problem with music loop. but that’s all.

    Please comment :D http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

    An Android version is in preparation too!

    Tiny Galaxy development timelapse

    Posted by (twitter: @@vcarluer)
    Monday, April 23rd, 2012 2:13 pm

    Any comments welcome.

    Tiny Galaxy: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

    Tiny Galaxy Post Mortem

    Posted by (twitter: @@vcarluer)
    Monday, April 23rd, 2012 1:27 pm

    Wow!! This was my first Ludum Dare and it was quite challenging!

    I tried to do an arcade survival game based on tiny world theme.

    I’m glad because after some levels, a kind of pacman’s gameplay has emerged and add to the original idea.

    I hope you will like it :D

    Right

    – The warmup phase made me ready as it needed

    – Time management was hard because of personal life activities but I managed to get 22 hours to develop

    – Full game released (even if I have a lot more ideas^^)

    Wrong

    – A littre more time needed to make animations and hud

    – 1 bug which can sometimes block player I needed to fix after release

    – Really tired (in France event ends at 3am, not optimal for day work ;p)

    Learned

    – Accept to do “bad code” to continue development and release in time

    – Really small pixel design

    – Ludum Dare is a great event :D

     

    Please rate it!

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

    Debugging submission

    Posted by (twitter: @@vcarluer)
    Monday, April 23rd, 2012 1:33 am

    I found a very little bug in my submission for the compo.

    It is not critical and I may let it in place (tired!!)  but to know is it possible to  release a new version after the end of event?

    With the same idea is it possible to modifiy the content of the game after event (new animations, items…)? This is just to know.

    Thank you.

    Compo done!!

    Posted by (twitter: @@vcarluer)
    Sunday, April 22nd, 2012 5:54 pm

    After a difficult start (18:00 pm yesterday France time zone), I managed to release the game I want :D

    I’m really happy to have done this Ludum Dare and I think I’ve learned a lot!

    It’s impressive to  see all the games released and the level of quality.

    I hope you will have fun with my game Tiny Galaxy and congrats to all participants!!

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

    A coder’s graphic training

    Posted by (twitter: @@vcarluer)
    Friday, April 20th, 2012 4:51 pm

    One of my worst skill is graphic art. I tried today to level up my skills in order to be ready for Ludum Dare (and I like it too despite the result I usually get).

    Here the work of a coder with no graphic skill trying to draw based on pure draw techniques (main tutorial used: http://www.youtube.com/watch?v=8JySBAHUplY&context=C40cf215ADvjVQa1PpcFOJD_qGVAyyCA2WYocty9mlyAzknFm5ySQ=)

    I know it’s bad but i’m a developer :D

    I still hope some will enjoy this manga style Ludum Dare  girl.

     

    I trained too 2 points perspective based on this awesome tutorial: http://www.youtube.com/watch?v=qmSg_F4P5yU&context=C414a6ccADvjVQa1PpcFMXosCRFTFAGVpoQyZxPNVauucZqtNiV7c=

    And the last and yes the least, a pixel art training on shading (and poor drawing too) with Gimp on a 64×64 image:

    Good tuto here:

    http://www.natomic.com/hosted/marks/mpat/

    http://saphiremomo.deviantart.com/art/Using-The-GIMP-Cell-shading-39520691

     

    For information I will commit source on my github: https://github.com/vcarluer

    I don’t know where I will post info, certainly on google+ https://plus.google.com/u/0/109420103473906739180/posts ( i will try to write in english)

    And I may do a timelapse, or not.

     

    Have fun everybody!

    Warmup

    Posted by (twitter: @@vcarluer)
    Wednesday, April 18th, 2012 6:26 am

    My warmup done yesterday: http://warmupld23.appspot.com/

    I need to see how to handle tile map properly and i’m quite ready :D

    I’m really impatient to discover the theme!

    I’m in

    Posted by (twitter: @@vcarluer)
    Tuesday, April 17th, 2012 4:50 pm

    I’m glad to be in for my first Ludum Dare. I won’t have the full week-end free but I will be able to release a full game in time I hope :D

    My toolbelt:

    – libgdx

    – gimp

    – sfxr

    – autotracker

     

    I’m warming up them right now!


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