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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 1 hour, 3 minutes, 38 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 1 hour, 3 minutes, 39 seconds
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    About DeathBySnail (twitter: @Adam_DBS)

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    Archive for the ‘LD #23’ Category

    Finished! + Timelapse

    Posted by (twitter: @Adam_DBS)
    Sunday, April 22nd, 2012 1:12 pm

    Finally submitted my work HERE.

    I also made a <TimeLapse>!

     

    I thoroughly enjoyed myself the whole way through. Here’s to another 10 years.

    Progress so far – Feedback please :)

    Posted by (twitter: @Adam_DBS)
    Sunday, April 22nd, 2012 8:41 am

    So i’m finally at a stage where I would be able to submit this as a full game. There are some polish issues left, but i’m unsure what to spend time on.

    WildWestWorld (.ZIP)

    Windows only, i’m afraid.

    Also, video!

    WildWestWorld (.AVI)

    9 hours

    Posted by (twitter: @Adam_DBS)
    Saturday, April 21st, 2012 8:52 am

    Progress is slow at the moment, but here’s what I got so far:

     

    “This town ain’t big enough for the two of us!” (literally)

     

    I’m in

    Posted by (twitter: @Adam_DBS)
    Wednesday, April 18th, 2012 4:06 am

    Okay, let’s give this another shot. Haven’t submitted a game since LD19, but after GGJ and Molyjam, i’m rolling on top of a wave of success.

    Engine: HGE as always (C++)

    Paint.NET for graphics

    FL Studio for sound

     

    I experimented with other engines, languages and libraries, but this is the setup I keep coming back to.


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