Ludum Dare 23
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Ludum Dare 21
Ludum Dare 17
Ludum Dare 15
Archive for the ‘LD #23’ Category
This is going to be my last update before I release the game!
- Oil rig
- Missile silo
- Ability to create fighters
- 4 new levels
The game right now is playable but it can get boring and is too easy because the AI does not take the offensive… so when the player controls more planets, the AI can just be insta-gibbed. I want to add another gameplay element to make the game less boring, but I don’t know that I’ll have time. Also todo is music/sfx, a tutorial, and more polish over all.
There are still a lot of hours before I go to bed for the day, but I thought I’d put up another progress shot of my game Tiny Domination. Here I’ve added the basis for a money system. When you select a planet you have control over, it brings up the build menu. This “hospital” as I nicknamed it costs $150 and heals the planet for an additional 1 health point per 2 seconds.
Around the planets I added a glow so you can see what you own, what’s an enemy, and what’s neutral, but only player-controlled planets are shown here. I also added the ability to have units travel between planets. If a unit arrives on a neutral or enemy planet, it will attack it. Once the HP bar (as shown in the middle of the planet when hovered over or selected) reaches 0, you gain control of it.
Also, clouds and trees for kicks. I think I might only make one unit type, maybe two at the most… time’s running out fast. Oh, and I drew my own font. Not sure that was a wise use of my time, but RAWR.
Anyway, as I mentioned before the basic premise of this game will be an RTS about taking over the other planet things.
- Rotating w/ angle around planet
- Selecting units
- Map movement system (Scrolling with arrow keys / WASD)
- Minimap – only shows planets (green is yours, red the enemy’s). Doubt I’ll make it show units..
- Scrolling via minimap. The view is drawn as the white rect, you can drag it around for super fast scrolling
- Icons for the cursor for moving units to a friendly planet or attacking an enemy planet
Kind of behind where I wanted to be because I spent way too long trying to get a 2 bugs sorted out… BLEH. Anyway, assuming I can get the AI working (so, actual gameplay) and some more units drawn I could probably pump out a lot of levels fairly quickly! Might have to do a level select screen w/ saving, probably going to make a quick tutorial in-game. I’d also like to make more planets (purely cosmetic) along with putting stuff on the planets… but that’s near polish on my priority queue.
Obligatory workspace photo.
Anyway, an idea for this theme hit me right away. It’s going to be an RTS where you take over other “planets” to win. I’m hoping to incorporate multiple levels into this… The idea was more or less stolen, but I can’t remember the games that did this aside from maybe Eufloria.
Hoping to do more journals and a timelapse, but we’ll see if time allows. This is going to be a complex game…