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Archive for the ‘LD #23’ Category
HTML5 / WebGL round-up
So I’ve just played through all the games returned by a search for ‘webgl’ and most of the ones for ‘html5′ and I thought I’d share round-up of my favourites from the selection.
Muniverse
Muniverse is clearly inspired by the classic Elite, but uses an overhead view like the Ambrosia classic Escape Velocity. Adds the ability to scoop up floating debris and has a nice 8-bit style. I’d like to see more ships and content added to this one.
Kid’s Wars
Fast-paced, unit-building, conquering type game. (Does this genre have name?) Polished and complete, another game that left me wanting more.
My Little Dungeon
A stunning achievement for 72 hrs, build the dungeons as the warrior fights his way through collecting gold and XP. A ‘little’ forced on the theme, but still, well polished and I just had to finish it.
Predicament
A single room puzzle game, find the objects combine them together and escape to victory. Great artwork, humour in the writing and the single room format lends itself well to object combination puzzles as you never get too frustrated.
Laser Coin Planets
Not as pretty as some of the other entries, but I played this over and over until I completed it. I love the teleport mechanic and it has a satisfyingly ‘sci-fi’ laser weapon.
Honourable Mentions
Maybe not as complete, or not as deep, or just already popular. Here are a few honourable mentions.
Nook One of the esteemed Ludum Dare hosts makes a classy 2D platformer, using Emscripten compiled javascript. Very nice indeed.
Tiny Galaxy Build the world as you go along. Love the mechanic and the simple art, would love to see this expanded on.
Only Us Very pretty, sort of flash-game style, but implemented in HTML5, I didn’t quite ‘get’ it, but it was nice.
Tiny World of Life An expansion of Conway’s Game of Life in 3D on a sphere, using WebGL. Relaxing audio to sit and watch your lifeform, grow and die.
LittleRocketBigPlanet
Cheekily, I’m going to stick our own entry on the end here, a WebGL puzzle game. Solve mazes and avoid the monsters on the tiny cube worlds.
All in all a pretty good show from the Open Web, I look forward to seeing where we go from here!
Take that matrix maths
Finally figured out the last of my problems getting the world and camera rotating.
First playable is here: http://apps.playcanvas.com/dave/tiny_world/v2
Fortunately it’s a jam entry so I’ve got more time to actually make it into a game.



