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Ludum Dare 26 — April 26-29th, 2013
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Tools

Posted by
Friday, April 20th, 2012 12:35 pm

Forgot to post this a while ago to make it valid for the competition after  reading the rules again on code base.

http://dl.dropbox.com/u/20586394/GBAHelperLibrarys.rar

This is my own (poorly written c) helper base codes for the GBA and Devkitpro.

They provide no gameplay code or game code but rather have functions to assist with loading, drawn, configuring, font and a few address locations which I will need to use a lot.

There is also 2 tools I wrote myself (again poor c# code) which convert bitmap data into raw OBJ sprite data and can also create a tile map with collision.

I don’t think anyone will find any use for them at all since they output to a .h file (really need to learn how to load binary files in my make file and load the data in) in a format that is familiar to me.

Waiting for it

Posted by
Wednesday, April 11th, 2012 2:47 pm

I posted a while ago about doing a GBA game and im still going with it even after I found out I couldn’t take the 21st off work so -8 hours for me.

Tools I will be using:

DevKitPro – for the core library files

Paint.Net – for all the graphics

BFXR – sound effects

Milkytracker – If I have time to make some awful music

Then a few of my own tools to create sprite and tiles sets.

Looking forward to this to see what I can actually achieve in 40 hours.


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