Archive for the ‘LD #23’ Category
After now 2 weeks of *almost* intense work on my game (which can be found here) I’ve reached the point I wanted to take it to, I have now reached a final state for the game!
In a quest for perfection and in response to the feedback I got, this final version features:
– new stuff!
– a more expressive god!
– a god with mood swings that also changes colors!
– bad music!
– more sound effects!
– a bit more explanatory introduction texts!
– evil-er enemies!
– 100% more polish!
And brand new graphics done by my sister, see for yourself:
Just published (right in time too, like 5 minutes prior to the deadline) my game, you’ll find it here:
so, it turned out pretty well, shame there’s no music, but oh well!
So you are a small people, on a tiny island, and you like your god a lot (like, you really do) and thus you wish to make your god as happy as possible as fast as possible!
Your god’s preferences are utterly random and you’ll have to watch its reactions to understand how to please it, which may or may not prove quite hard (or, you can have fun annoying it until utterly destroys you)…
First ludum dare entry accomplished
For several reasons, I’m not certain I will be able to work much more on my game, so since its mostly done (missing winning conditions, title screen and sounds) and most of all playable, I’m posting another build because that’s fun (again, XNA, so you need windows, .net framework 4.0 and the xna client 4.0):
Hopefully I’ll have a bit of time later to do more than just do the final publish
Implementing god likes and dislikes right now.
Annoying my god is oddly satisfying. Espicially when said god does not like attention and praying to it makes it angry.
mmmh, tasty, tasty mechanics are starting to be tastier
Halfway through an all-nighter, looking good tbh: so far the god does nothing but look at your cursor, however, the rest of the mechanics are in place, and there’s some room for some rts fun right now so here’s a build (this is XNA you’ll need the .net framework 4 and XNA client version 4.0 as well):
Here’s an idea: something kinda like a god game… but in reverse!
You are a small populace on a tiny island assigned with a god that has randomly assigned attributes (likes / dislikes) and your goal is to make your god as happy as possible! however you don’t actually know right from the start what your god wants, so you have to experiment….
also, kinda mock-up: